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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    My best build for this used red aura and tnt. If you can generate a lot of TNT (one every few seconds or more) then you can power a synthesizer at full speed. If you don't mind being slow, then as Ashendale mentioned you can use Capacitors and your choice of color (except violet, as it is...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Short answer: Things are made for the current version and then not updated later. Long answer: Crash Landing came out a while ago, when 1.6.4 was the version that most mods were updating for, so it was created around 1.6.4. Updating mods and modpacks is not trivial, so if no one maintains it...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    Aura Cascade has a pretty simple machine to set up for ore doubling. The Cascading Processor is very cheap and will double ores, and can be upgraded later (after you get Vortex Infusion) to do ore tripling. I've built a tower with violet aura generation on top, and now I do basic Vortex...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    Ars Magica includes a crafting bench like what you want. It has a two crafting areas that hold items, a bit of storage on the side, and you can lock up to 8 recipes to pull them up easy.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    I responded to the strawpoll, and wanted to give some feedback here. Early game chest storage is fine, iron chests gives plenty of extra space to store things in. I'm not aware of any bags/backpacks other than the Ender bags or 4 witchery bags, so I voted that we need more early game bags, as...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Do the items you are missing still have EMC values? EE3 messes up sometimes and forgets EMC values, so if that's what happened then they wouldn't show up in your Tome.
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    That's cool, you might have looked up old documentation somewhere, but the recipe is 2 crystals for 1 iron and 8 gold nuggets right now. It's that way if you just install Aura Cascade into a pack yourself. There recipe isn't touched in the scripts for Banished, nor is it in the Aura Cascade...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    I'm pretty sure that's the default recipe. That's what I've seen in every pack that has Aura Cascade.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    This sounds awesome, and I think Aura Cascade would be a great addition to this pack. Just wanted to second this suggestion.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    I've only played a little bit, but this pack looks great. Do you have any suggestions on early tools to use? I'm not aware of any magic mod tools that can be made right out the gate. I think I may switch out ATG though, as it does some really odd things. Almost all shores are turned to swamp...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    I downloaded the EE3 helper mod and ran the regen command, which has fixed most things. Storage Drawers mod items still don't have EMC values, but meh, I can live with that since most other crafted items work now. In specific, I can once again store my EMC as large alchemical chests. :-D
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    There are some items without an EMC value that I wouldn't expect in my new save. I am on 1.4.0 and tried copying over the energy value files from the template, but still nope, no values for torches or paper. Is that intentional? ~edit~ I'm looking a bit more today, and even buckets and...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Ah, that's probably what it is. I don't think I experienced the slow start before, as the server had been running with no players for a while before we joined. I think it's probably wise for me to start fortifying a bit more in the new world then.
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Unfortunately (or fortunately I guess, depending on perspective) I cannot confirm your results Euchale. 1.4.1 loads up to a proper modded Banished minecraft instance for me now. On a different note, when I played Banished before with some friends on a server, we were constantly hounded by...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    zomg it worked beautifully. Thank you so much for finding this!
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Anyone have a suggestion on how to get 1.4.0 to work? I see that the correct forge version is in the FTB/libraries/NET/minecraftforge/forge/1.7.10-10.13.4.1558 folder, but can't figure out how to specify that as the version to use when launching the pack.
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Was there a fix in the latest build to allow Utility Mobs turrets to attack non-vanilla mobs? ~edit~ I found the fix from earlier in the thread, so nevermind on that point. When the fix for not including Forge comes out later today, will the version number be updated?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Wait for v 0.1.2, or download the beta.
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    That's excellent news! I look forward to seeing how it adds to Atonement 2.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    One more bug report. My friends and I have been testing the limits of the Aura Cascade "Fluxing Node", and we found out that attaching a Steve's Addons RF Node to it makes the server crash and become unable to boot up again.