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  1. J

    1.0.1: Open Blocks Sky Block and Inverted Sky Block cause Rendering Crash

    Version: 1.0.1 What is the bug: If you place a Sky Block and power it or place an inverted Sky Block, it crashes with the following error. Description: Rendering Block Entity java.lang.NullPointerException: Rendering Block Entity at...
  2. J

    Whitelist Server MagiTech | FTB DW20 1.7.10 v1.0.1 | 24/7 | 18+ | US Server | MobGriefing Disabled | Small Community

    We're a very small server, have maybe 10-15 people whitelisted total, with only 4 or 5 who play somewhat regularly. I run the server on my home PC, and it's kept up 24/7, baring any power outages or server crashes that aren't automatically recoverable from. Server Specs: i5 3.4GHz 120GB SSD...
  3. J

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I think there's a bug interfering with this mod in the TPPI pack. If you do much of anything it crashes the client while on a server, and crashes the client in single player. The two examples I can give to recreate the bug are placing a modular socket down and an elevator upgrade on the side...
  4. J

    Tank: Open Block or Railcraft

    Be wary using large multiblock blocks from openblocks. I have the occasional tank or two that stays at 15999, so more liquid keeps going into them to try and top it off, but it never fills up when they're larger structures, so lots of liquid ends up getting lost. When I use Railcraft tanks...
  5. J

    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    So make another dimension, or a portal to chunks you don't plan on building in, add a chunk loader, place oysters, place sand, leave, come back in 20-30 minutes. Should be done, and your client will have rendered nothing, so no memory leak.
  6. J

    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    I appreciate all you do, and think you do a great job doing it. I just figured since I found the way to reproduce the leak, I should post it, so people have a solution for it. Not sure why people think problems can be fixed if no one can reproduce them. Keep up the great work!
  7. J

    Thaumcraft 4.1 essentia tubes...

    Golem with Alchemy core
  8. J

    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Sounds great. Love the mod, btw. It's not a huge deal to me, just an inconvenient bug. Knowing about it helps handle it though. So now I just put the oysters in before logging off, and grab them when I get back on.
  9. J

    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    I don't believe being near an ocean biome with existing oysters has any impact. Only oysters that are converting sand into pearls. My base has been by an Ocean biome for 2 weeks, and I only recently started getting the memory leak issues when I started messing with Oysters. Didn't take much...
  10. J

    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Mod Pack: Magic Farm 2 Mod & Version: Mariculture 1.2.0g Pastebin link to crash log: No crash log, Memory Leak Whats the bug? Oyster Rendering updates cause a memory leak that gradually maxes out your memory if they're nearby and being rendered. Can it be repeated? Yes, place 15-20 oysters...
  11. J

    1.6.4 DW20 1.0.14 JSON exception?

    I'm having this exact same crash with 1.0.12, and it's been working fine for quite awhile. No idea what's going on, but it looks like it's something with Morph according to the crash report. I disabled Morph, and now it loads fine... So, I guess it has something to do with it, but no idea how...
  12. J

    Thanks to Mod Makers

    Underpaid and under-appreciated. The people who appreciate the modders the most are busy playing with their fantastic mods in game. The unappreciative are always the loudest. You guys are awesome!
  13. J

    Huge Biomes Mystcraft Page not working?

    I've tried twice to write a mystcraft age, adding a variety of specific biomes, standard terrain, etc., and everything has come out nearly perfect both times. The only problem being, I've been adding the huge biomes page, but each time, the biomes are tiny. Is there a bug with huge biomes not...
  14. J

    Problem Configuring Towny on MCPC+ (Turtle Problem)

    Alright then. I turned on debug mode to go test it and see what the message displays, and suddenly it's working fine. I guess something I did previously finally worked, and I wasn't aware of it. Not going to question it. I have [ComputerCraft] and [Turtle] in my Ops list, my groupmanager...
  15. J

    Problem Configuring Towny on MCPC+ (Turtle Problem)

    DeathChest, Essentials, EssentialsChat, EssentialsGroupBridge, EssentialsGroupManager, EssentialsProtect, EssentialsSpawn, GetPerms, MyCommand, Questioner, Register, Sleep, Towny, TownyChat, VanishNoPacket. Disabling Towny enables the placement of blocks by Turtles. I just can't figure where...
  16. J

    Problem Configuring Towny on MCPC+ (Turtle Problem)

    Cannot place blocks anywhere.
  17. J

    Problem Configuring Towny on MCPC+ (Turtle Problem)

    Still haven't got it working. People on my server are okay with it at the moment, so stopped worrying about it. No one seems to know, so I'm just guessing there isn't a solution for the time being.
  18. J

    Problem Configuring Towny on MCPC+ (Turtle Problem)

    I'm trying to get Towny to recognize fake players, like ComputerCraft turtles, and I've gotten Forestry to work, and BuildCraft to work now, but I can't seem to get Turtles to be able to place blocks, they can only break them. I've seen config options listed for fake login player events in an...
  19. J

    OpenCCSensors

    I hope it's included in the ultimate pack. My server wants it, but doesn't like to manually add mods to the packs, so people can easily join. Is there anywhere on these forums, where mods can be suggested to be added to packs, or anything like that?
  20. J

    OpenCCSensors

    Is this going to be added to any of the mod packs?