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  1. R

    Rotarycraft crashing with NEI

    Thank you. Both for your patience, and for the quick solution.
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    Rotarycraft crashing with NEI

    Tested the issue with public beta 1. Crash occurred. logs Also, tested the issue with the latest stable release of Magical crops (1.7.10_0.1). Crash occurred. logs
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    Rotarycraft crashing with NEI

    Tested the crash again with the latest beta version of magical crops (4.0.0_PUBLIC_BETA_3), crash persists. link to the logs, note that I put both the fml-client-latest.log and the crash report on that page.
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    Rotarycraft crashing with NEI

    Second-newest, the newest was made available just a few hours ago. Can't test again today, I'll post here tomorrow with the latest results. Thank you for your patience with me, love your mods.
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    Rotarycraft crashing with NEI

    Fair enough, but in the full log, there are several NoSuchFieldExceptions caused by DragonAPI, search for " [FML/DragonAPI]: DRAGONAPI: magicalcrops field not found! CropCow " to find the first. Additionally, a little further down, there is a ClassDefNotFoundError also caused by DragonAPI...
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    Rotarycraft crashing with NEI

    I also have a crash when using NEI, but it seems to be a different issue entirely. When I start playing, and regardless of whether I'm in single player or multiplayer, the game crashes to desktop whenever I try to look up what recipes an item is used in in NEI. I've narrowed down the issue to...
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    [1.4.7][FTB] Feed the Beast, Save the Villagers - unofficial map - ONLINE, v1.94

    just a quick question, will it be enough to replace the code in the computers in order to continue with the map, or will I have to start over with a fresh game?
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    [1.4.7][FTB] Feed the Beast, Save the Villagers - unofficial map - ONLINE, v1.94

    I think the latest update to the DW20 modpack has broken the map. More specifically, I lost all progress on the first challenge and couldn't repair or undo the damage, not even by removing the items from the internal chests via creative mode. Nor does the game seem to respond to new input...