Search results

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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    for all of those griping about advanced power- Use a modular generator. 7x7x7 should do it, set up a liquid transfer node and splitter to provide hydrogen to fuel the thing, make as much of it out of end stone as you can, and add diamond/emerald/redstone/gold/lapis blocks and add more power...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Outstanding modpack. Very pleased with the play experience so far. It seems to work well with Fastcraft and utility mobs (The world is very very lonely without a few Golems running around and pretending to be residents) I love the agricraft core... super creative. The best part is, after...
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    [1.7.10] AgriCraft

    yes, ex nihilo grass seed converts blocks to grass, and ancient spores convert grass to fungus. I thunk there may be a podzol as well, but not sure.
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    [1.7.10] AgriCraft

    Is there any possibility you could look at Ex Nihilo, maybe make the 'cactus', 'carrot', 'sugarcane', 'grass', 'fungus', 'potato', and other seeds cross-compatible? I know that currently you can do some of them by planting, uprooting, and then converting to seed, but having grass, fungus, and...
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    [1.7.10] AgriCraft

    Out standing! Once I test the pack for bugs, 'Kingmaker 6-the minion modpack' will finally be complete! finally... full automation and research without vanilla-inappropriate high tech magic boxes.
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    [1.7.10] AgriCraft

    wonderful, I don't have the PC power to run Botania and ancient warfare at the same time, and botania adds another power system and a host of unneccessary features for the pack theme. Not gonna ask an ETA, but I am fine with holding off pack release for a little bit until it's perfect.
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    [1.7.10] AgriCraft

    Weird, I kept getting java classdefnotfound errors. installing Botania cleared the error up... is botania mandatory to run the mod? or did having a botania config file without having the mod installed cause the error?
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    Request Suggest mods for creation here

    I would like to see the 'structure building crafter'. the namesake of 'buildcraft', finally fixed. Or a coherent, early game, labor-intensive structure duplicator. AW's builder is too complicated, and Crayfish's builder is pretty retarded about it's recipes (Yes, if you accidentally catch a...
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    Request Suggest mods for creation here

    I played it years ago. No thanks, I really don't want to get into flowerchild's little antiforge love-in... I want something that adds a more frontier/steampunk/medieval feel and set of options to an existing set of mods, and can stand on it's own, not something that forces you to play the...
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    Thermal Expansion 3 is boring (actually just RF)

    If you are talking about the IC2 generator thing? That is not a rumor. Most 'early' and 'legacy' mods have not been optimized for efficiency... lag generates from many sources, from machine updates to tick-lag. mentioning IC2's age-based inefficiency is no more an indictment of the mod than...
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    Thermal Expansion 3 is boring (actually just RF)

    well considered, well-explained, and thoughtful replies are not 'spam'. Just because you consider more than a one-word comment to be 'spam' does not mean the rest of us are not eating up the discourse.
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    Thermal Expansion 3 is boring (actually just RF)

    Check out Rotarycraft, It's entirely possible. I actually greatly enjoy the interaction between rotarycraft, railcraft, and TE3... all three are resource-intensive, but GETTING the resources, and USING the resources, is loads of fun, and feels like a game instead of going to work
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    Request Suggest mods for creation here

    A mod I would LOVE to see: Mountaincraft- The frontiersman Mod: Most of the stuff has already been implemented in one form or another, but I would love to have them in one mod. Crafting table Items: pistol- create 8 'ball and shot' by combining a firework rocket with iron shot. does damage...
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    RotaryCraft excess torque/speed effect on machine output

    btw, never macerate bone meal...use the grinder instead. Rotarycraft has been made VERY friendly with magical crops, probably because hunting for the ingredients to make jet fuel prior to hacking mob spawners is absolutely miserable... as a 'mid game' step, growing the ingredients is still quite...
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    RotaryCraft excess torque/speed effect on machine output

    I have always just used filtered extra utility nodes. Has anyone experimented yet with the pulling node?
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    Sorting & Ore Processing

    Ancient warfare and better furnaces. It runs on food (which you can automate). The setup is inexpensive, although the research can be...irritating. The best part is all the couriers running around doing what you were doing before you had them 'automate' it. AW's warehouse is useable but sucks...
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    Why do people like Thermal Expansion so much?

    I learned a long time ago never to say any software is utterly bug-free. No bugs that I have ever been able to spot that don't involve mod interaction... That's why I say almost none. actually, I take that back....cofh core ore regeneration doesn't appear to work in whatever chunk the player is...
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    Why do people like Thermal Expansion so much?

    essentially, my reason for liking TE3 is because: A: It works, reliably. almost no bugs to speak of. Few mods can boast that. b: The code is clean, the packets are clean, the interface is clean, EVERYTHING about the mod shows cleanliness, professionalism, and attention to detail that most...
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    Why don't people like IC2 anymore?

    Every no also shuts down user creativity, and I can comment on anyone's personal behavior I want to, as long as I don't break the moderator's posting guidelines. besides, I wasn't talking about PERSONAL behavior, I have no idea if he goes to church on sunday or is a serial killer... I am...
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    FTB Unleashed end game?

    end game is carpenter's blocks and a coffee table book of castles of the world. You are finished when you build London circa 1783