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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Okay, so this is just a suggestion for this modpack. I had never actually played with Thaumcraft before this pack - and with a lot of materials being hard to come by early game I was having trouble unlocking the aspects. Then I found something which I think should be added to the modpack in the...
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    What would YOU change about BuildCraft?

    The problem with that is that bots don't actually use that much energy. The main reason bots are lost is either cause their home dock was broken, so they don't know where to return to, cause no power dock was available or because the tried to fly into an unloaded chunk. At current all these...
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    What would YOU change about BuildCraft?

    I'll be honest. I've been trying to work with AE2 in Regrowth. I hate it. I hate it I hate it I hate it - the mod is not friendly, has skill trees up the wazoo and does not play well with others. I agree I'd like to see this mod add compatibility items for AE2 that make integrating the systems...
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    What would YOU change about BuildCraft?

    This is actually a pretty neat idea. I think the primary differences is that liquid pipes use sealant and kinetic uses redstone. While we're on the subject of easy placement I feel there should be click functionality on pipes that removes said item afterwards. So if you place the wrong type of...
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    What would YOU change about BuildCraft?

    Technically you could totally do that, it's already a feature in the game (one of the hot-keys on the F3 screen) to not pause while out of focus. But I agree, kinda silly ^_^ On a side note that's related but not related. You could create a "Macro" robot :) Hold a recording device, and perform...
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    What would YOU change about BuildCraft?

    Not that long ago and in two seperate modpacks. In Trinity I had a crash issue not with overload of items but with chunk load as mentioned later on by someone else. Sortof. I had gone well away from the pipes working on an oil mine, and when I went back I suddenly hit a massive lag. I discovered...
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    What would YOU change about BuildCraft?

    Thinking out loud here; in terms of clogging, well for starters I suppose there are two different ways you could think of pipes clogging. At the moment with liquid pipes its possible for a clog to occur already, say if you get two types of fluid using the same pipe (had that happen more than...
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    What would YOU change about BuildCraft?

    This is exactly what I meant (although I know you were trying to counter) Asking a modpack author or server owner to add update mods. Not going to happen most of the time. But if a mod releases an update, and the server / modpack owner decides to update. Then wow, all these patches and fixes in...
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    What would YOU change about BuildCraft?

    I notice a lot of the answers to "I'd like to see this" are "Try another mod"... No offence meant (okay a little) but I think that's a cop out. You can't always go and install random pack to get bla bla. What if you're doing a specific mod pack, or play though, or what if we're talking about...
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    What would YOU change about BuildCraft?

    Yeah but I'm not necessarily just talking about furnaces. This is the thing, there are plenty of mods with electric furnaces of some kind, I mean like an actual heater that looks like an actual room heater. Or an air conditioner could also work. For example a heater as well as heating furnaces...
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    What would YOU change about BuildCraft?

    Actually my main gripe with Energistics is that the parts are so resource hungry, that I find it cheaper to replace all my vanilla storage etc with memory chips. And once you do that you may as well pull out the pipes that were feeding into the storage and connect the furnaces, smelteries...
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    What would YOU change about BuildCraft?

    :: ME :: Robots as worldedit In answer, the easiest way is to directly mimic the method with worldedit, only using the existing blueprint section. You would have a device that allows the player to select the size, shape and material (only one type of block per template). The script then builds...
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    What would YOU change about BuildCraft?

    Yeah, I encountered projectred while I was paying tekkit, and only encountered energistics and buildcraft later. The advantage that projectred's piping system has is they are about as cheep and simple to make as buildcraft pipes, but include some of the functionality you find in energistics...
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    What would YOU change about BuildCraft?

    So, I'll be honest. I only just started looking at Buildcraft recently. And unfortunately for buildcraft I had encountered ProjectRed / RedPowered prior to this. Looking over buildcraft I agree with everyone else on this thread : Your piping system is redonculous! Rediculously inneficient and...