Search results

  1. U

    looking for help designing structures

    I have a set of "Courts" (dungeon style structures) that I am working on. Basic facts about all of these structures No blocks can be broken or placed within the bounds of the Court Only one player will be allowed into the Court at a time Each Court will have 1 Obelisk (signified by 2 glass...
  2. U

    Coding group

    I had set it to unlimited ... must not have regenerated the first time, link has been updated
  3. U

    Coding group

    And android but I suppose people use linux and apple too. Yea I don't know that I have the time let alone would want to undertake the project of rewriting the bot for discord, although I have seen some discussions of it being able to link up with IRC so at some point it might even be able to...
  4. U

    Coding group

    Hmm, personally I have never had any problems with Razer Comms, but after looking at discord it is growing on me. As for the meaning of "talk shop", I am assuming that there are other modders who don't necessarily want just music or silence while they code. For a while I had found another...
  5. U

    Coding group

    The only difference I can see between that and Razer Comms is that Comms requires a client for voice chatting. Unless I missed something that still cant do bots.
  6. U

    Coding group

    I was thing more of voice chat, than strictly typing chat. I haven't come across anything that pairs voice with the ability to add bots for typed chat. And thanks for all the likes Santa, just got me a trophy lol.
  7. U

    Coding group

    I'm not really looking for a group to work on a single mod together it's more that I work better when I have someone to talk to that understands to some degree what I'm doing. What I would like to do is get some form of chat set up that people can join and "talk shop" whenever they are in the...
  8. U

    Porting to 1.9 - PlayerInteractEvent

    Thanks lol
  9. U

    Porting to 1.9 - PlayerInteractEvent

    PlayerInteractEvent is a Base event now, if you want to do something on left click you would have an event handler for LeftClickBlock which extends PlayerInteractEvent. If you go to the declaration of PlayerInteractEvent you can see all of its extended classes inside that file.
  10. U

    Do you have any plans to bring ChromatiCraft to 1.9?

    Do you have any plans to bring ChromatiCraft to 1.9?
  11. U

    Colorful mods?

    I'd forgotten about that one, it's been a while since I last saw it in a pack. And the mod I am making fills the same role as TiCon but uses magic and Light instead of metals.
  12. U

    Mod Feedback ChromatiCraft questions and suggestions

    I know forge for 1.9 isn't stable yet but do you have any plans of porting this to 1.9?
  13. U

    Colorful mods?

    Does anyone know of any color or light based mods other than CC by reika? I am working on a mod to emulated the colored-light based magic from the Light Bringer book series and I think it would be really cool to have a pack themed around Light and color.
  14. U

    My graphics card won't support large modpacks. Is there a way to change the rendering engine so it w

    To my knowledge every texture in the game gets stitched into a single texture file so you would need to make a core mod to change how rendering works. That said as long as you are playing in smp or are the person in charge of the server you can change the mod list however you want.
  15. U

    What are some mod combinations that makes your life easier?

    I believe it is thaumic tinkerer that has the aer infused fire. That with water makes cake. Put enough Kek's from botania nearby any you have a "cake reactor" that produces tons of mana at minimal start up cost and no running cost.
  16. U

    Discussion on Mod design/progression management

    I don't really like the idea of consumables for XP but I agree with giving players a reason to explore. I'll have to figure out a good challenge/puzzle to go along with it but I might put some of the item types like armor or throw-ables behind completion of a challenge.
  17. U

    Discussion on Mod design/progression management

    I've actually seen a few of those videos but I had forgotten about them. Right now I'm thinking that the only "progression" I will have is leveling up to be able to use more luxin at a time. With how I have the item design it doesn't really make sense to limit the types of items or parts that...
  18. U

    Discussion on Mod design/progression management

    Still got over a month until finals but for right now I just have a command that you can use to check your levels. As far as actually gaining levels I have it as each point of a luxin you use goes towards 1 point of exp for that luxin and 1 point to your overall. Exp needed per level is...
  19. U

    Discussion on Mod design/progression management

    In the vast majority of cases the player will be using the same set of luxin in the same ratios. But saying this just helped me realize a much better use of the bars. I have an endurance system that only allows a player to use a certain amount of combined luxin at a time and a certain amount of...
  20. U

    Discussion on Mod design/progression management

    Ooh, I might try to implement a combination of. Would it be confusing if in the rainbow one it didn't show full colors? IE: one color is at 50% and all other are full, so that one color would take up 50% of the whole bar. If there were 2 colors that were at 50% and all others are full, the first...