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    Mod Mechanics you like/don't like

    I really liked Amalgam's approach to making tools and armor. Mixing metals and other materials to create a new alloy that balanced between the stats of each material used was a rather nice and interesting concept. One that needs continuing. Was the way metals/gems/dusts/etc combined realistic...
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    Lets See Some Bases! Give Us a Tour!

    The beginning of a new base 1st: My main crafting room and temporary storage facility. The Smeltary is built 12 layers tall, capable of melting 108 simultaneous items. 2nd: The beginning of the main hallway. You could see that its still heavily WIP, as is much of my base in general right now...
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    Lets See Some Bases! Give Us a Tour!

    Ars Magicka 2's Particle Emitter. The pack that server was using was the Direwolf20 modpack for 1.6.4. I always kind of preferred Ars Magicka over Thaumcraft, if I ever was going to go magic at all. I had a particle emitter under the Runic Matrix, and every pedestal, and wanted to make it look...
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    Lets See Some Bases! Give Us a Tour!

    Here's a small collection of images from when me and a friend were playing sometime last October. I had been stricken to do something oriental inspired at the time. I went hambone with microblocks and Carpenter's Blocks. I also didn't account for the low ceiling, so the indoor lanterns are more...
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    Lets See Some Bases! Give Us a Tour!

    Here's another old shot. This one was on a private server. I never really liked Thaumcraft, or magic mods in general, but I figured I'd at least make an attempt. I didn't get far, but at least it looked nice. I had a lot of platinum and not much need for enderium, so floating microblock shiny...
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    Lets See Some Bases! Give Us a Tour!

    Here's something from a while ago: I no longer have this world, unfortunately. I was playing Hardcore Mode and never made a backup.