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  1. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Well, I mostly play singleplayer. But I am really looking forward to witchery update. I would also like Thaumic Horizons and Witchery Gadgets. And if Skid quits, I hope he passes the torch off to someone else.
  2. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Everyone still breathing?
  3. M

    [1.7.10] Raxpack - Beautiful Explorer

    Have you ever tried Flaxbeards? Because it has a wonderful ingame documentation. And it is not made to replace TE its made to have a completely different style of playing.....I really do not understand why you are even posting in this thread....I mean, if you do not like the pack do not play it...
  4. M

    Mage Quest's Feedback and Discussion thread

    They are trying to finish more quests before an update. The last update kinda worked poorly because of a witchery mechanic change. So, they are being extra careful.
  5. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Has dungeon loot been altered? It all looks pretty vanillaish. Seems weird to me with all these mods that add loot. Edit: Nevermind, I am just getting really really unlucky....I am now using my botania loonium to slowly mill infinity orbs....seems kinda OP. But it is awesome.
  6. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Sounds like the potion ids Edit: Pretty sure, it is an id conflict. Not sure how to fix it. This mod seems to lack a config
  7. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Its a very new mod. I have not noticed any major bugs yet. I really hope it gets added to the pack. Its really really cool. And the mod author seems to have a good eye for balance.
  8. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Thought I might point out one of the best Thaumcraft mods I have seen in a long time. http://www.curse.com/mc-mods/minecraft/227914-thaumic-horizons#t1:description
  9. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    On a random note, has anyone tried out Agricraft? I am thinking of adding it to my SP Archmage pack. It looks like all the fun of crop breeding without the need for tech.
  10. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    I am thinking Skid, as a modpack author, keeps up to date with the mods in his pack. And Skid has said back in the thread, he keeps updated with mods in his pack.I am not pointing fingers at anyone in particular. But this thread at times looks like the whats new in modded minecraft thread over...
  11. M

    All hail the glow cloud...

    All hail the glow cloud...
  12. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    I have a config modification suggestion. This would only effect future worlds. But I would turn-off Ganys overworld stone generation. Chisel 2 has all his stones except basalt. And frankly the chisel stones are better. Edit: And not to speak on Skids behalf or anything, but guys....we just had...
  13. M

    Mage Quest's Feedback and Discussion thread

    I cannot wait for an update. Really want to know what this secret/not-so secret house Azanorian is all about.
  14. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Dunno if its a Sanquimancy issue or dimension id problem. But the Soul Transposer causes me to crash every time.
  15. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Looks like reading through the new Sanguimancy book can crash the game.
  16. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Got a crash....clicked a furnace in NEI to see what recipes use it.
  17. M

    FTB Mage Quest {ALPHA} Bug Reports

    Does that really sounds like a bug to you?
  18. M

    Mage Quest's Feedback and Discussion thread

    I know! I was just suggesting to people who like to tinker...I am really bad about it and always end up adding stuff to my worlds. And Runic Dungeons is a really great one with out really throwing off the packs balance.
  19. M

    Mage Quest's Feedback and Discussion thread

    So, I know the mod list is final....Thought I might say Runic Dungeons is really really fun with this pack. That is all.
  20. M

    Thaumcraft CV Usage

    End-game Thaumcraft turning into a power system management game sucked...If you are going to have a power system it needs implemented at the start. Especially something that requires so much planning and node growth like CV.