Search results

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    Tauruscraft - the ultimate sandbox - Community input appreciated!

    yeah that sounds good, sign me up if you need me (:
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    brooooo can i have the changelog for overload 5.1 pls?

    brooooo can i have the changelog for overload 5.1 pls?
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    Rec

    we dont even know your age xD
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    or maybe i should have wrote this here, whatever :P

    or maybe i should have wrote this here, whatever :P
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    bro, im not sure if i can pm on this forum so im just gonna write this here: can i have the...

    bro, im not sure if i can pm on this forum so im just gonna write this here: can i have the changelog for overload 5.1? im trying to add mods etc so i need to know what changed
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    Unleashed, turning off cave ambients.

    pff every patch is a nightmare for modders nowadays, mojang should just get their shit together, either add interesting things to minecraft or let the modders do it..
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    how to fix id conflicts without getting an headache?

    at least now i know a way to get the free id ranges, can u imagine fixing 100 ids without knowing those?
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    how to fix id conflicts without getting an headache?

    yea whats wrong? that won't work, there will be hundreds of conflicts i'll try these, thanks.
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    how to fix id conflicts without getting an headache?

    hello, im trying to add some mods to a 1.5.2 pack (OverLoad private pack) but there are id conflicts, i tried using the id resolver mod, but after many tries every time a different problem it just doesnt cut it, how can i fix id conflicts?? (if it was 2 mods then i would just change the numbers...
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    FTB - It´s to easy, how to make it hard?

    oh and ofc hardcore mode, though if you die cause of a bug it sucks
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    FTB - It´s to easy, how to make it hard?

    you can mix together ftb and hexxit, though that will not make it hard, just a little more interesting i suppose. (also u can try the private OverLoad pack, it has like 180 mods in it)
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    Is The Indexer Bugged?

    known 1.4.7 bug
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    1.5.2 solar farm area

    thats complete bullshit, just saying
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    Completely automate the galgadorian drill?

    hey, recently i've got a galgadorian drill but i have a problem... i have to move the cargo manager all the time, otherwise the cart will have to travel a lot of space just to dump off its items... is there any solution to this? maybe not completely automated like a frame mining machine, but...
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    Should ftb be... harder?

    from my point of view i think ftb is balanced, the only things that are over the top are mfr tree farms and nether lava pumping, everything else is fine. (though a macerator should not require 3 diamonds..)
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    Output more than 2048/t

    you cant craft more idsu's, they will just share the energy together (thats what they're supposed to do anyway.) what you can do tho, is just put more storage units, in a row, that will make the output the way you want it. you could even power a matter fabricator with batboxes, just takes many...
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    Tell me I'm wrong but...

    combustion engines generate 6 mj/t btw not 5
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    Is there a way to convert items/blocks to energy?

    You can recycle items and then feed the scrap in generators, i think.
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    Limit eu/t usage

    in my setup, i have 2 centrifuges feeding 2 turbines: normally only 1 turbine will run, if energy has nowhere to go the cells will store up on the other turbine (call it some clever kind of energy storage :P) your solution here would be to just have the turbine directly powering the centrifuges...