You can craft hardened stone (with stone and cobble), make a resource miner with it, that will give you basalt and alabaster. I dont know why the generation of the 3 resources is disabled, but atleast you can get them.
This is not a bug its working like this. I think it can be changed in the config to also keep the chunks loaded if the player is offline, but
usually its just if the player is online (and maybe only if the chunks are visited once dont know that for sure. But this is how most other chunklaoders...
If you had clicked on this link http://wiki.aidancbrady.com/wiki/Oredictionificator i posted you had seen that its like i said from Mekanism, not Blood Magic and pretty cheap to make. Its not only working for ores but everything that has an oreDict entry.
Mekanism adds the Oredictionificator. I havent tried it but if the Tech Reborn and IC2 Neutron Reflector have the same oredict entry you should be able to switch between them with the Oredictionificator.
Its not a bug or wrong. Its supposed to be "false" in this pack. You can set it to true in your server the clients dont have to do it (only if they want them in singleplayer).
I found a useless dupe bug. In the latest version (0.8.3) to make wheat or barley flour you need pestle and mortar. Each time you craft 1 flour it drops a pestle to the ground but keeps the one in the crafting grid. Changing line 265/266 in misc.zs removing the ".reuse()" removes the duplication.
Version:
1.8.2
What is the bug:
I recently downloaded FTB Infinity 1.12.0 and set up an local server with a fresh world. After a few minutes i found Forestry copper ore and a few blocks further Thermal copper ore same for tin. So i checked the forestry config files and found:
ore {...
No im still at 1.5.0 :D but the connections from my old managers are lost again (but still working), the new ones are shown.
Using the Manager Duplicator to copy the content, breaking the manager and replacing it works just fine.
I have the same problem but the connections are still working even if the connections are not displayed.
The world im playing was made with 1.4.0 havent tried a new world yet.
Version:
1.2.0
What is the bug:
The Default Mob Dimlet (id 340) is missing (unkown dimlet now).
Here is a pic http://www.directupload.net/file/d/3940/mekib3ik_png.htm
Mod & Version:
RFTools 2.7.1
Paste.feed-the-beast.com log:
Can it be repeated:
Yes just look in NEI.
Known Fix:
Sorry no...