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  1. K

    [1.7.10] Explora Experimentia (v1.4.4) (Not your average kitchen sink pack!) (138 mods and growing!)

    Looking very cool. Used a few of the mods before but for the most part not really. Alot of the mods I recognize are one's I've wanted to get into but usually end up getting distracted by said familiar mods. So yeah very interesting going to give it a shot.
  2. K

    Lets See Some Bases! Give Us a Tour!

    Working on a void age base at the moment it's going to be themed around Thaumcraft's primal aspects mostly just Aer, Terra, Aqua, and Ignis. The dimension itself represents Ordo. Going to make a new age that's connected to Perditio later. Barebones at the moment with only the Ignis portion...
  3. K

    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Started a new to try dealing with the changes ended up finding a twilight portal a decent way from the spawn and a pure node right next to spawn so there's a good start. On another previous world right before my current one I found a witchery town with guards and the like. It seems worth...
  4. K

    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Yeah the more I think about it it feels like it would fit well maybe put it in a little structure made out of mazestone or some other twilight forest materials with some hostile twilight mob spawners. Lore wise the idea could be that the Twilight Forest itself is trying to keep the taint out...
  5. K

    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Whether on the ocean or in the twilight forest, or even in the sky it's pretty easy to ruin the pack simply by not leaving. That said tweaks to make the Twilight forest harder are more than welcome. I'd recommend buffing the zombie dogs from Gravestone they seem to find a way to spawn on the...