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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    It's not in yet. However, there is a beta pack floating around somewhere that has AE and Thaumcraft ready, as well as a few other mods. Shh... it's a secret.
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Hey Gideon, I don't know if this is an oversight or implemented. But all of the Forestry engines are craftable and all the railcraft engines are also craftable as well.
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Might I recommend looking at the Witchery wiki for advise. https://sites.google.com/site/witcherymod/lord-of-torment
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    With Jordsta making Thaumcraft for RR I feel like I need to release my TC too. So, A recap on the recipes I have changed the shards recipe a little bit, each craft now yields 2 shards instead of the one, one for each quartz By copying this and pasting it to a config file in minetweaker (I...
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Rehab0holic, if you wish, I can send you the TC file so you can test run it your self. Aura nodes are not in yet. That will be an HQM thing because I belive azanor made it so you can't craft them at all (I had everything correct but they still would not spawn) and some of these recipes might...
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Nether quartz is needed to make all the shards so Nether quartz is already in. Certiz quartz isn't however, so AE is still off. I will just paste my post from page 44 just so it will be here for reference
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    If you scroll down further I have a complete list of changes at the bottom. And you are probably right on making the recipe craft multiple shards. I just didn't know how, was thinking of making it one quartz and one elemental for one shard. Gideon will be adding a quest to acquire Nodes...
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    I made a config file that adds thaumcraft to running red, if you want to see the notes they are on page 44. Gideon will be adding it to the pack. when? IDK, but sometime in the upcoming future
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    I will but in here for a moment. When I made Thaumcraft compatible, I added a Redstone to Nether quartz recipe for shards.
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    So the time has finally come. I have (for the most part) finished adding Thaumcraft to Running Red. As most of this was done in less then a week, I did no real play time, mostly checking if the recipe made it in and I could make it. These are the current recipes listed in the game as of now...
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    I fixed the problem with shards. turns out I forgot T in binding agent. Changed the recipes for Cinder pearl and Shimmerleaf. Cinder pearl now takes a blaze rod and 2,000 life essence in an altar to make, Shimmerleaf is a Silverwood leaf in a blood altar for 2,000 Life essence, Manabeans are...
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    I have been working on adding Thaumcraft support for Running Red, as it is one of my favorite mods, I have a good bit planned out, However, I have come across a couple of problems. I am unable to load the changes unless it is inside another config, so how do I add Thaumcraft.cfg to minetweaker...
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Hey Gidion, how did you add blood alter recipes?