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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Lithium is available via GregTech lithium dust, which is Material Trade Licence Tier 2 trade for 2 silver, using a circuit configured to 4. But cadmium still eludes me. It's a level of silly when I can make the best small battery as or more easily than any other small battery. There's 64 raw...
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    I'm going to have to put in a vote for having a way to regain licences. I had two machines blow up in short succession. I though I'd just have to rebuild the lost machines, and be fine. But then I discovered that the first one had destroyed my traders, and that the second destroyed the dropped...
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    I have a sticking point on "Material Saving". The Cutting Machine needs a Diamond Sawblade, which needs Cobalt Brass, which needs Aluminium. Aluminium seems to be gated through whatever quest in the line gives the Materials 3 trading chip. There is also a once off quest which grants 64 Raw...
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    [1.7.10] Survival industry [rotarycraft based tech]

    Posted on the issue tracker.
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    [1.7.10] Survival industry [rotarycraft based tech]

    Finally home. As far as I'm aware, it is the server version. (I use a server host who are specialised in providing one click modpack installs) I downloaded server version from ATLauncher, and compared to the version on my server via FTP, and it seems the same. Errors so far have included...
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    [1.7.10] Survival industry [rotarycraft based tech]

    I'm having a rubbish time getting this pack to run on a server. Which mods should I be disabling? Any other things I have to be wary of? P.S. Apologies for the terseness, have to go to an appointment in a few seconds.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So I discovered something that seems to be fairly undocumented: in the spirit world, mutandis can mutate a plant into netherwart. So I guess make stacks of mutandis and pray that you get the mutation, just because of the sheer options now that thephoenixlodge has added every plant and its...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I did some digging into the botania code. If I did my maths correctly, you're looking at about 50 Dayblooms AND 50 Nightshades, PER mana pool to keep it open. Alternatively, 8 not-raining hydroangeas or 1 fueled endoflame per mana pool. As a bonus, some extra portal info: you need less than...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm afraid you have a very large issue with world gen: the new Witchery super-towns still spawn, with villagers. Ruins the whole feel =\ EDIT: Dammit caching, tell me that other people have posted this minutes beforehand. *shakes fist*
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The piston should need a lever instead of redstone. I've always had the recipe like that. But several pages ago, people have been noticing that sometimes their recipes revert. It's an odd bug that only affects some people. Some of the suggestions I've seen is just to relaunch the mod pack, or...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You don't need to redstone at your stage. Redstone seeds are a Strong tier seed (out of Weak, Regular, Strong and Extreme). No recipe that you're intended to use at your level of completion has redstone as a component. As for obsidian, make a vat from mariculture. The quest to make one is a...