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    1.0.3: Cursed Earth Lost it's high-spawning capabilities

    well, same issue, i replaced the lamps by vanilla redstone lamps and it worked! thank you all for the replies ^^
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    1.0.3: Cursed Earth Lost it's high-spawning capabilities

    all 100% not a TPS problem yep, i have lamps from ProjectRed inside it, i'll try replacing them by normal redstone lamps. the mob spawn is quite common, maybe i should try putting a magnum torch around thanks for the replies, i'll try all of that ^^
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    1.0.3: Cursed Earth Lost it's high-spawning capabilities

    light leves is 0 (i'm using dark glass to block the light) TPS are about 44% in SHIFT+F3 disabled chunkloader, nothing happened pretty complicated, maybe it'll be fixed in the next version of the pack
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    1.0.3: Memory Leak

    have you considered CPU overheating?
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    1.0.3: crashing in creative inventory

    apparently, it crashed because of a item that it tries to render but it fails, because the item is ~null~ (as shown here : -- Item being rendered -- Details: Item Type: null Item Aux: ~~ERROR~~ NullPointerException: null Item NBT: null Item Foil: ~~ERROR~~...
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    1.0.3: Cursed Earth Lost it's high-spawning capabilities

    Version: 1.0.3 What is the bug: I tried using the cursed earth to make a mobtrap, to accumulate mob essence, but the cursed earth doesn't spawn mobs with it's common frequency. At first, in the ritual, cursed earth was acting just fine, after i collected it that started these problems. i am...