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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    Im confused as to the logic behind this statement... o_O
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    it is sad that they wont be continuing, but you are doing great work with all the other packs and FTB stuff keep up the good work Gideon
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    ah but that takes the fun out of it, that feeling of dread when you realise you arent as safe as you thought
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    oh the joys of hiding in terror aye
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    well zeebo, you did better than me, I died 3 4 maybe 5 times before I figured out how to survive it, you're going to love the blood moons ;)
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    all of the modpacks take a lot of time to put together, the privately developed ones like RR2 take longer as the devs are quite often working alone, now Im not going to deny Im itching for the next update to come out and would love a definite eta, but I know how hard it is to get things out in a...
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    yeah, running tends to help, seems the pack is well named:D havent come across one of those yet khaotic, but I agree there are a few mobs that are rather unpleasant, gatling wither skeletons are the ones I hold a special place in hell for though, because they can kill you well after they die...
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    there werent as many in full armor for me, but I meant things like chickens and pigs etc, once you have some trapped to farm just go round slaughtering the rest in this pack it seems you arent really supposed to be able to take on everything right from the start, you have to work for it a bit...
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    answer to that one isnt too hard, when darkness falls and the monsters come out to play, stay inside, prey on the weaker mobs during the day or wait until morning and finish the hostiles off as they burn in the harsh light of day, at least until you progress enough to wander the night in...
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    when you cant see its pretty terrifying, but my mob spawns seem to have dropped since I got the night vision I kinda like the blue glow from mortal lights, if it wasnt intentional it was a pretty cool coincidence
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    maybe increase the mob spawn rate once you complete the last quest, the one that gives you night vision, the graveyard dungeons seem to be the only place they really appear, and once the darkness no longer blinds you it becomes almost too easy at night, that said, those dungeons are still...
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    not sure if this counts as a bug, but the tinkers weapons/tools cant go into the m&b inventory slots its not a major issue though, Im enjoying/abusing the new longbow too much :D also, maybe a map like opis? pretty please?