Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. E

    [1.10.2] Age of Engineering

    smaller bug report: semifluid generator wont accept crystalized canole oil (the one with the non-empowered seeds in it)
  2. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    got the same problem. minetweak is the last one. than it stops i blame jason ^^
  3. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so i am the only one that had to search for magic bimes like crazy? not even a single mushroom biome so far but large party of my world got taint biomes. already afraid that they reach any chunkloaded area :|
  4. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    well, for some reasons i dont understand, my ME Drive blew up. and by that i mean, it blew up on its own. how is that even possible... the other option would be a ExU drum. but those shouls neither be able to explode! also my steam boiler explodedes sometimes when it is running and gets...
  5. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    try enderIO tanks to pull/push. if you put cells in them, they work fine. but remember, cells will only fill if there is 1000mb in the tank. also, better donw rightclick the tank with the cell. you will get the filled cell but the tank wont update (liquid dupe).
  6. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    there is a new binnie update. it also reached the beta state. did anyone ceck it out? wondering if that stupid crafting / performance stuff is still a thing.
  7. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    anyone else got crashes / world corruptions when usung the kami osmotic enchanter? i suspect some wrong initialized enchantments. worked some builts before. may be broken by openblocks?
  8. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    doublepost: nevermind, i found it. just if anyone finds this thread: NEI got its own folder in the SAVES file. open it and in there delete the folder with the worldname you got problems with.
  9. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    its not the pack, its NEI. a new created survival world works fine. history: created a new world in creative edited level.dat to survival, no cheats everything is fine but NEI
  10. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    guys, i need your help! my NEI behaves like being in cheat mode all the time even if recipe mode is turned on i looked up the config and googled around but i cant find a solution level.dat is in survival, no cheats
  11. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yup, there is something strange in gregtech. after the update, i placed a battery buffer with 4 batteries, 3 seconds later: boom! was not exposed to rain nor anything else. was not even hooked up to something. just that block in a setup i always used. next was my scanner that was also just a...
  12. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    could you please add a recipe for iron ore / gold ore? checked ic2 crops and they wont mature on any other ore block (ironblock etc wont work too) i think if it is crafted with 5 ingots in a checker pattern with cobble, it should be fine. thinking of the byproducts, it would be good to delete...
  13. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    my favourite was: wither with stoneskin, teleport, regen. i didnt know that those were even able to get infernal stuff, so i summoned it in the overworld... it decided to teleport into blocks and instead of suffocation, it blew up every block. funny game. just lured him away from my base, set up...
  14. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    maybe lycanite mobs, definetly infernal mobs. last ones will be a pest!
  15. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    thats not very surprising though. back then mDiyo (former TiC modder) and greg had some serious beef. might be some residuals.
  16. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    just want to mention: zulu adds worldgen stuff lik pyramides and dungeons removing it in an existing world can change your seed and leave behind some gross blendings to new generated areas as always, you may want to have some backups before disabling it
  17. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    even disabling spice wont help. deleting configs does not help too
  18. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    first it was fine for me too, but then it started. the launcher gets stuck and the console only says that minechem is trying to get recipes ready. i think it started when i tried to use it with spice of life @minechem: sometimes you get an infinite number of molecules by deconstructing one...
  19. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    thats still up to you. i use both. it is client side. and trust me, it wont replace the book with all its descriptions, manuals and research notes. but like me, if you read the book like a thousend times and almost know every recipe from the top of the head, the book becomes a pain with the...