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    What's new in modded minecraft today?

    Virtual Machines 1.0.0.2, added in the Virtual Dark Room and the Virtual Animal Farm! https://minecraft.curseforge.com/projects/virtual-machines
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    What's new in modded minecraft today?

    Sleep is now out for Minecraft 1.12!
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    What's new in modded minecraft today?

    Blood Arsenal 2.1.0-18 is finally out for Minecraft 1.11.2 (only took 8 months lol) with a boatload of changes! A 1.12 update is in the works (currently waiting on Blood Magic to update)
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    What's new in modded minecraft today?

    Blood Arsenal 2.0.1-14 is now live fixing many bugs along with adding a few new toys!
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    What's new in modded minecraft today?

    Long awaited update to Blood Arsenal! Added the combat changing Sigil of Sentience! False Swipe Stick also added for those who want to kill things, but at the same time don't want to kill them ;)
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    What's new in modded minecraft today?

    Along with the new Blood Magic version, Blood Arsenal 2.0.1-11 has been released with a hefty changelog and a (kinda epileptic, sorry) video!
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    What's new in modded minecraft today?

    Blood Arsenal 2.0.0-4 is out updated to the latest Blood Magic version which fixes a crash (helpful indeed)! Get it here: http://minecraft.curseforge.com/projects/blood-magic-addon-blood-arsenal/files
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    What's new in modded minecraft today?

    Blood Arsenal 2, the first Blood Magic 2 addon (yes it's 1.9.4)! Hot off the presses, it's a rewrite of the original one with structure and progression being the key focuses this time around! Get it here: http://minecraft.curseforge.com/projects/blood-magic-addon-blood-arsenal/files
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    What's new in modded minecraft today?

    Sleep 1.0.0 is now out for 1.9, with added config options for regen effects, as well as an optional hunger effect!
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    What's new in modded minecraft today?

    Blood Arsenal 1.2-4 has been released potentially fixing the ticking world crash, testers needed!
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Blood Arsenal 1.2-4 has been released potentially fixing the ticking world crash, testers needed!
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Phoenixlodge, dev of Blood Arsenal here to notify you on a 'little' bug present in Blood Arsenal 1.2-3 which causes a frequent Exception ticking world crash randomly when playing. If I were you, I'd most likely downgrade back to Blood Arsenal 1.2-2. Actually, I might be able to put together a...
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    What's new in modded minecraft today?

    Blood Arsenal 1.2-3 is now up on Curse fixing the crash involving Thaumcraft! Do note as the changelog stated, all users using 1.1-14 must update or else they will crash (sorry for any inconvenience) (Gideonseymour you might want to update Horizons and anyone else still using 1.1-14 in their...
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    What's new in modded minecraft today?

    I'm a natural at this :P. Blood Arsenal 1.2-2 is up fixing a minor bug and a small implementation for glass
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    What's new in modded minecraft today?

    I second the fail streak; Blood Arsenal 1.2-1 is up fixing the crash on startup
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    What's new in modded minecraft today?

    Blood Arsenal 1.2-0 is finally up with some major additions! Get it here: http://www.curse.com/mc-mods/Minecraft/228823-blood-magic-addon-blood-arsenal Note: There is a bug present in the previous versions that cause it to crash if I update the current version on the version checker. This is a...
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    FTB Horizons: Daybreaker Discussion

    Is it Java 8 that is the issue, or not using Java 8? Or some mods have things that are not correspondent to Java 8?
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    FTB Horizons: Daybreaker Discussion

    So after traveling to Mars and back, Mekansim's generator's (Solar panels, bio fuel, lava, etc.) all appeared to be a ghostly shade. Dunno what exactly caused it. It also seemed to mess up NEI making it not show and the 'O' key does not do anything (relog will fix this) Edit: The rendering bug...
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    FTB Horizons: Daybreaker Discussion

    Did EE3's DynEMC stop working or something? Craftable blocks/items no longer have an EMC value.
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    FTB Horizons: Daybreaker Discussion

    Mekanism still crashes with the Electrolytical Seperator and Gas Burner being placed next to each other (with gas in the seperator) Also, it lags pretty badly when looking at the portable tanks (Mekanism).