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  1. R

    [1.7.10] AgriCraft

    I see, so we can assign a certain tier to each plant, which would then cause it to grow slower. That works for me! I just feel like I'm cheating when using Hunger Overhaul, which slows down plant growth. But when I plant a seed on crops, I see it grow a little almost instantly. Of course, I...
  2. R

    [1.7.10] AgriCraft

    Override the tiers? Sorry, I'm not understanding what you mean.
  3. R

    [1.7.10] AgriCraft

    Would it be easier to possibly put a multiplier on the growth rate? So the player/map maker can tweak it to whatever difficulty level they want? For now, with Hunger Overhaul, I just pretend plants grow faster because the crops 'help' them. LOL
  4. R

    [1.7.10] AgriCraft

    Just tried a dev build of his and the problem is gone. Whatever the issue, he must have already fixed it.
  5. R

    [1.7.10] AgriCraft

    That is a question I'd like to know the answer to as well. I like Underground Biomes and the visual it adds when underground but it seems to cause more troubles than it is worth. I might just dump it from my modded game.
  6. R

    [1.7.10] AgriCraft

    Lesser GPL license v3. Source code is available from the author on request is what is stated on the thread. I posted the problem there. It's really weird I'm getting different IDs in NEI depending on if I'm in SSP or SMP. It's almost as if in SMP it's ignoring the config file IDs.
  7. R

    [1.7.10] AgriCraft

    I've got a weird one. When I place crops on tiled soil, the crops become Red Granite Slabs from Underground Biomes. When I break the slabs, it drops crops. It appears I can place seeds on the Red Granite Slabs, so it's only a display issue but I'm not sure where to go about fixing that. I...
  8. R

    [1.7.10] AgriCraft

    That works too! =)
  9. R

    [1.7.10] AgriCraft

    Thanks for your help on the crop placement bug. I had a suggestion for the mod I thought I'd pass along. Once I've planted seeds on a crop, I can no longer tell what its stats are. For now I've been using flatsigns to keep track of each crops stats (ex: Potato 2,2,2 or Carrot 2,3,2) but I'd...
  10. R

    [1.7.10] AgriCraft

    I vote for changing the harvesting with an empty hand. As I harvest, my hotbar fills up and then I have to move things to continue harvesting. Of course I'm just one opinion and once I get farther along and automated, it won't be as big an issue. Have I mentioned how little work I've done...
  11. R

    [1.7.10] AgriCraft

    A couple of quick bugs/issues I noticed. When used with Hunger Overhaul, this causes the crops to grow quicker than Hunger Overhaul allows for vanilla/Pam's crops. Perhaps if Hunger Overhaul is detected, you could slow the growth rate of seeds on crops? Or give us an option in the config. I...
  12. R

    [1.7.10] AgriCraft

    Thanks! I'll be checking back often. Really excited about this mod and the ability to have food something I breed to create vs just find laying around. I just started a new world with a custom mod pack and I'll let you know if I see any other wonky behavior. Thanks again!
  13. R

    [1.7.10] AgriCraft

    I just discovered this mod and first let me say YES! I always loved the IC2 crop system but since I don't play with IC2 this is awesome. My girlfriend always thought I was crazy just cross breeding plants all the time. She found it so boring. So, I grabbed this and have it installed...