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  1. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    No problem, I don't think a lot of these people realize how much work it takes to stay on top of things so well like you do and then add more stuff just for fun. I think the Twilight Forest would be really cool since it already has a sense of progression since you have to fight bosses in a...
  2. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Well after that negative response from Kazekai, I'd like to say I'm enjoying the Christmas stuff quite a lot! The textures and recipes are pretty nice, I've been living off of Eggnog-Frosted Cupcakes and I thought the quest was a thoughtful addition. Keep up the little things like that Yulife...
  3. M

    IndustrialCraft 2 or Thermal Expansion 3?

    @capSAR273 What upgrades? Sorry I haven't played with TE since 1.4.7 @Pyure How is the mod half-assed in completion? I'd say my pack has a theme of being hard, like HungerOverhaul, Igunana's Tweaks, etc... That's why I still think IC2+GT is the way to go for me and nothing that TE-related that I...
  4. M

    IndustrialCraft 2 or Thermal Expansion 3?

    But what would I use to replace the Tesseracts & the Liquid Transposer?
  5. M

    IndustrialCraft 2 or Thermal Expansion 3?

    Sorry, I meant 1.7.10. I don't really like Per Fabrica Ad Astra Geologica, mainly because of the textures but is there any way to change GT oregen? I think you can somehow with TE... And what's the general opinion of Mekanism and Ender IO, like are they worthwhile mods?
  6. M

    IndustrialCraft 2 or Thermal Expansion 3?

    I researched Mekanism, it looks really cool, my favorites are the jetpack & Robit! Ore quintupling seems kinda OP and the models for stuff doesn't look too "Minecrafty". I have a big issue with mods not looking like they fit in. EnderIO looks OP with all those blocks that do anything for so...
  7. M

    IndustrialCraft 2 or Thermal Expansion 3?

    OK, I am in the process of creating my own modpack and have noticed something odd, most mod packs include both Thermal Expansion 3 and IndustrialCraft 2? It seems redundant to have both, they each have their own power system, way of ore doubling, rechargeable tools (with addons), etc... so I'm...
  8. M

    Trying to create a modpack, I'm 11 yrs old, 'nuff said.

    I am using 1.6.4 because the Aether II mod is only at that version and it is pretty high on the wishlist.
  9. M

    Trying to create a modpack, I'm 11 yrs old, 'nuff said.

    Ok, what is the whole breaking mud and getting a high tier item about?And I'm sorry I don't know how to explain what I'm trying to do very well. Things from the Aether II mod I added into the Monster pack (with some mods disabled) are conflicting. I know that I have to move one of the two...
  10. M

    Trying to create a modpack, I'm 11 yrs old, 'nuff said.

    I know that you need to move a conflicting block's ID somewhere unused, I just don't know what to put there. In an unused space it says "#,null,null,null,null" Every item has a long name like Hard Ice is "165,Block,BiomesOPlenty,tile.bop.generic.hard_ice,biomesoplenty.blocks.BlockBOPGeneric" so...
  11. M

    Trying to create a modpack, I'm 11 yrs old, 'nuff said.

    I created a dump for the Item IDs but the name of an item like Hard Ice looks different in the ID Conflicts file and ID Dump. Does that mean the name the dump would want me to put for the Aether Portal is different, or do I just copy & paste " aether:Aether Portal from Aether II" into an unused...
  12. M

    Trying to create a modpack, I'm 11 yrs old, 'nuff said.

    Ok, I'm going to try and solve the conflicts but I need to create an ID Map dump. In the tutorial of how to resolve ID conflicts on this forum, it says go to Block/ID settings in the game. But when I follow the same steps, it doesn't show me that setting. I guess it's because I'm on a newer...
  13. M

    Trying to create a modpack, I'm 11 yrs old, 'nuff said.

    So hard-coded means that there is no way to get them to work together? I thought I had played some modpack with both. Thanks for the explanation about IDs, how does 1.7 remove the conflicts? The Aether II is one the mods I couldn't drop & it's only up to 1.6.4 so I'll stick with that version...
  14. M

    Trying to create a modpack, I'm 11 yrs old, 'nuff said.

    Hi, so basically I'm trying to create a modpack with the following mods: I started out trying to use FTB Monster as a base, removed mods I didn't like and added some from other FTB modpacks I did like. Most of these mods will work together even if they are from different FTB modpacks but when I...