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  1. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Great work about 1.1.5 (and 1.1.6) ! May I suggest that if the HQM Quest progression bug continue on the next versions you should change crafting task to detection task ? In SSP that doesn't really matter since we can /hqm edit but for instance on the official server I have to recraft...
  2. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I've said this already on this thread, on the official server and there's a request to fix it ont github. But it seems like people doesn't believe/read what we said. We got the backpack, Legit.
  3. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Or you can downgrade Forge to 1232 working fine :)
  4. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I have the same problem and I can't switch to Ender IO cable since they are in my AE system which isn't powered since mekanism cable dosn't power it anymore. Waiting for a bugfix since my world is kind of broken without them right now =/
  5. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Can I hope having the update tonight? Any news from the FTB team ? (9:30 pm Here)
  6. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Optifine does that. And you're lucky if it's just your thaumcraft's stuff, in my world, there was no EnderIO or TConst rendering, I just started this pack so it's almost like my entire base was a window though the world ^^