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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    i figured it out! there are really NO these items in nei (just like greatwood basic magic wand itself), but you still CAN craft em. the thing is there is a mistake in thaumonomicon entry - it says you should use gold caps for greatwood rods but in reality you must use silver ones. in that case...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    at least, please tell me, can you see any "scepter" (except thaumium bossed) or "staff" (not a staff core) in nei list on this modpack? can you get it by nei cheatmode?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yes i do. otherwise there should be a messege "not enough vis"
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    hello something wrong with my thaumcraft progress: i researched everything available for wands staves and scepters ("magic staves" and "crafting scepters" too), yet i cant craft no scepter nor staff - i cant even find em in nei. arcane crafting receipt in crafting scepters research in...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hi. can i still add extracells mod to my server? what version should i get, the last one?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hi i dont get it. there is no modded redstone logic in this pack? only vanilla one?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hello. I want to try shaders on this modpack, is that possible? How to make it right? Tried shaders mod http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix After installing game gets laggy (1 - .5 fps) even in main menu. Tried...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    done. six ore entries removed. amber and tc cinnabar wasnt found in that config file. same problem - crash
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    thanks for your response i disabled it, and "mods could not be found: Thaumcraft" error was disappeared, and loading goes through fml loading screen goes fine till 7/7 and then crashed. console message: [01:58:57] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:359]...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Hi I want to remove ThaumCraft part from this pack. In FTB i disabled: Thaumcraft-1.7.10-4.2.3.5.jar ThaumcraftMobAspects-1.7.2-2A.jar thaumcraftneiplugin-1.7.10-1.7a.jar Technofimra-0.3.0.jar still getting error "mods could not be found: Thaumcraft" What else should i disable?
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Previous version 1.0.2.1 doesnt has this problem. both client and server v1.0.2.1 builds are available on the FTB Launcher - look for a "Recommended" select next to the "Download Server" button. Thanks to OneWolfe for this advice
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Hello, great modpack i bet. Unfortinately i cant check it out =( Having the same issue as Skoob. Trying to connect to a local server - causing client crash Server window got the following error: [Netty IO #2/ERROR] [FML/]: NetworkDispatcher exception Server and client builds both downloaded...