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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    It's a TFP thing. I think Onewolfe mentioned it during TFC tuesday that this was intended as a way to repair your tools, which actually makes sense since it's not like RK tools loses any metal (mostly) with use.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    If I'm reading this correctly for some reason you're getting disconnected before the world can fully load. I'm afraid I don't know any solutions for that, but I'll try to search a bit for the answer. One thing that comes to mind. You can try to disable HQM and start a new world.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    You can try if any of the backups created by Aroma work. I could also look into fixing it on my version if you could send me the save file.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I have a 2.0.7-made flash boiler in SP working without almost any problems. The only problem is it tends to lose water at times, which leads to Archimedes Screw activating and slowly wasting steam.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Just discovered something interesting. Infested trees do in fact work, the problem is just that infested leaves automatically decay if not connected to logs or other infested leaves. The problem is that TFC logs don't register as valid...but Forestry logs do. So I just attached a single forestry...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Finally have time to play this awesome modpack again and it's even updated (^_^). Is the boiler you guys having problem with the flash boiler from Flaxbeard's? Mine is working without any problems whatsoever (then again my world was created even before TFP 1.0 came out so those chunks may not...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    So apparently, the TerraMisc Bows and Crossbows DO in fact work, but only if you craft them yourself rather than spawning them in. Just tested them in 2.03 and could fire them without crashing. Then spawned a different crossbow and as soon as I start reloading - crash. I'm guessing everyone...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    How did you get 2.03? Forge launcher shows 2.0 as the latest version.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    You can melt items in the forge now? Is this a setting in the game, because the NEI doesn't show anything and I can't even put any tools in the forge (ver 2.0).
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    They do place, but the press won't start. Tried cheating in normal inc sacs and it started working.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    So apparently TFC inc sacs don't work with the printing press. Any way to make vanilla inc sacs craftable?
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Funny thing is, I have Java 1.8, but the FTB Launcher turned out to be a liar :P. It displayed version 1.8 in the options screen, but the Java path was set to the old 1.7 version (which doesn't exist on my hard drive anymore, so that's another mystery. Maybe it somehow managed to launch it from...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Have the same issue when updating to both .96 and .97. Absolutely no IE items in the world. going to try messing with the configs and scripts see if that helps and post my findings (if any)
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    On seaweed: You can harvest it with a knife and it won't break the block. IIRC you need to right-click it to do that On another note. Is there any way to make Ex Nihilo hammers last longer? Kind of feels odd to have a tool that needs 2 pig iron and lasts 250 uses as opposed to steel tools 5k...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    OK, so a bit more into the modpack with more comments / questions :p - Some quest seem to require specific type of item. Like the door quest only accepts oak doors, but nor say sequoia ones. - It seems weird to me that to get to the blast furnace section of the quests you need to complete the...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    You can decrease or even disable them in the configs in the JustAnotherSpawner folder. Unfortunately to my knowledge it's not possible to configure that mod to give you any breathing space and it seems to treat the spawning as a fixed event at a fixed time rather than random way minecraft/TFC...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    That quest worked fine for me, though I did make 8 of them instead of the required 4.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Even with the cap of 70 I consider something like this very excessive: There's about 12 crabs total in that small area. Edit: Also, if goblin knights aren't end game enemies I really don't want to see what is. These things have like 10k hp total and hit for like 400-500 unarmored :P
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I've been having a lot of issues with the changes in the spawning mechanics. Mostly it's due to a lot of mobs, even high-level mobs like goblin knights spawning in numbers of 4-6 every night, but the biggest issue I've found was the sudden lag I experience which I tracked down to the presence of...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    You are absolutely right about the HQM. In fact the only way to update was to remove my progress entirely. The whole process went something like this (minus a couple failed attempts (^_^): - while still in 1.0.3 I removed a couple of mods, most important of all Rotarycraft <- this one needs to...