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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    @GlitchMonkey Do a manual update of progressive automation. The version in the pack has broken input. The new one works with pipes so that everything doesn't get shoved into the chopper (or whatever) inventory and ejected, but instead waits to fill the proper slots. With the mod upgraded you...
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    [1.7.10 | Unlisted] Obscurity - Jampacked 2 Winner

    How was the lighting of things changed in this? Was it the asm stuff? I am curious how it is accomplished and would like to fool around and see what's possible.
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    FTB Departed Discussion

    I'll re-ask this here then, in case anyone sees this instead. Is there a way to adjust mobs at all? I gave the example of 30 assassins in 10 sq chunks (yes I know they are friendly, it's still +30 useless mobs that need cpu). I am not asking because it is hard, but because it is tedious and adds...
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    Departed Discussion

    Is there any way to decrease mob spawning a bit or tweak it somehow? I'll all for a bit of challenge, but this is just annoying. I have like 30 assassins in a 10 by 10 chunk area for example, and mobs spawn literally on top of you sometimes.
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    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    Actually the hydrolic oil is used, but it is only 1 per operation. No closed system, you do have to keep producing oil if you want it to stay full up. The Hydraulicraft mod has a pump/screw block in it, and the tooltip says it works, but I never could figure out how to get it to do so. There is...
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    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    I keep getting a crash trying to use the hydraulicraft washer. If you need a report tell me, but all it takes to reproduce is putting something in the washer. It's an "updating screen events" crash.
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    Request Suggest mods for creation here

    It would be nice to have something that took the builders wand from extra utilities and the wand of equal trade from thaumcraft, and put them in a neat little standalone. There may a couple other building tools that would be useful also, but can't think of them right now. It is just that after...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Yeah, the entity is me. "Description: Ticking player" is at the top of the report. So can't really avoid it. ;) No mod is mentioned that I see. It looks more like some issue with the network or server, but I have no experience with any of that. I've always just played single player, not even...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    It's happened 3 times so far, single player. I've only got about 2 hours into it if that, so still basically just running around and it happens.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Keep getting a crash, any help? http://pastebin.com/xCRZ3T5t
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Anyone know which mod adds the status icons to the top left? I'd like to remove them.
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    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    Are railcraft water tanks the only early/mid source of water that doesn't require bucket manipulation?
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    [ 1.7.10 ] SIEGED [ JamPacked2 ] [ HQM | Reikas ]

    Barely even started this, so I can't comment on the overall quality or anything yet, but I already ran into a few issues: 1) The default gui set-up is horrible. There are overlapping info boxes, map boxes, and thaumcraft wand display (at least on smaller displays). Neither of the info box mods...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Another request: Can we get a botania or mutandis recipe for slimy saplings please? Or some other way to get the slimeleaf if you prefer not allowing access to the saplings.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That is not a good argument for any pack that includes changed recipes. But in this particular case, here is the thinking behind the suggestion: Normally you can tech up to at least a single laser & table fairly quickly with just a few diamonds needed, so getting a plug is not really a big deal...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Another small thing that might help out early on is an alternate recipe for pipe plugs. There really is no reason for them to need lasers.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Couple Agri-craft related things: 1. Is it possible to have a "tiered" soil set-up instead of strict? It would be nice if we could plant everything on the top tier soil (also you can't un-till garden soil). This would exclude special need soils like soulsand, sand, etc. 2. Can we get the actual...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I don't mean the ancient himself, I mean the quest in the log to find him in the first place. Since you are required to build far away for update purposes, this particular quest is very useful early on and should encourage players to take advantage of it. If players think it is an end game quest...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    The quest with the ancient that teleports you could really do with different text. It seems to suggest that it should be ignored until "end game" so I didn't bother to try it for quite a while. I was watching another stream and he seemed to do the same thing. I don't think I'm playing on the...
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    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    It feels like there is a missing quest right near the beginning of the pack. It jumps from crafting some grout to flaxbeards crucible, but nothing on how to actually get ingots or seared bricks. I had grout and no way to actually cook it up for seared bricks. I eventually realized that you...