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  1. K

    [Blood Magic] is it possible to edit ritual costs?

    Hi, I'm running an FTB-like forge server on 1.7.10, and we have Blood Magic v1.1.0. I don't want bound armour to be available to the players until late game, so I would like to increase the cost of filling the frames, which isn't in the AWWayOfTime.cfg file. Does anyone know where I might find...
  2. K

    [1.6.4] FTB Monster v1.1.0 RotaryCraft BUG

    I believe this to be a bug, although it could be me being an idiot due to the frankly abysmal amount of documentation this mod has. I have a lava smeltery receiving 2.048kW of power (the minimum amount as specified by the handbook, higher powers have also been tested), redirecting through a...
  3. K

    [1.6.4] FTB Monster v1.1.0 Server - disconnect.overflow

    I have just set up a working and lighter version of a Monster server for some friends with lower spec PCs; mods I have disabled include ATG, Highlands, Mariculture, Biomes 'O' Plenty, the associated Bibliowoods plugins for those mods which are now disabled, IC2 nuclear control, MMMPowersuits...
  4. K

    [Monster v1.1.0] Most memory intensive mods?

    I intend to be running a Monster v1.1.0 server using the MCPC+ patcher for some friends, but unfortunately some of them have less than optimal machines for running monster (they coped with unleashed on around 18fps I believe). So, I wished to remove some mods none of us would ever use; when I...