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    [1.7.10] AgriCraft

    Alright got this in two modpacks now- http://pastebin.com/00fTFJMx Sorry!
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    [1.7.10] AgriCraft

    Thank you much!
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    [1.7.10] AgriCraft

    This mod is very cool. Congratulations on being in Agrarian-Skies 2! Trying to add it to RR3 and getting this- http://pastebin.com/uGCUhvk6 Any ideas?
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    Besides MC, what have you been playing lately?

    Any one been playing Ark as well? :D
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    RC/ReC/ElC/CC Policy Changes

    ikr.. Im saying I think most of us are more mature. The problem people are not on these forums I would bet. So for users other than them it sucks that we are limited because of there idiocy.
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    RC/ReC/ElC/CC Policy Changes

    Let me rephrase then, sad creatures with 12 year old maturity and dare I say mentality. Rational, mature, intelligent adults don't do that. What I am trying to say is that I am sure most of the community does not share there views or method of presentation of those view.
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    Any way to tell what mods are using computer resources?

    Very cool, forgot MC creates a background server for SSP use. Being a complete noob with OPIS could someone tell the command that would help with pinpointing a mod? I'll go watch a tutorial if not.
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    RC/ReC/ElC/CC Policy Changes

    I don't think so. Notice how most smaller mods don't generate so much hate. I think the argument may be cyclical. Reika generates hate for the rules he did have so he put more in place. The more users felt restricted the more they rebelled. Most normal mods don't generate hate. Also the only...
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    Any way to tell what mods are using computer resources?

    Nice, does that work with SSP? Also just noticed when pressing shift + f3 untitled is taking up 85 percent...
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    Any way to tell what mods are using computer resources?

    I have a large issue with one mod making the game lag so hard it is unplayable. It makes worlds take upwards of 5 minutes to load then lags the crap out of them. Is there anyway to monitor which mods are using lots of resources. I am thinking not, but wish I did not have to do the old 1/2 by 1/2...
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    RC/ReC/ElC/CC Policy Changes

    I have not seen anyone mention this yet, but by doing this Reika himself is also using up his time. Imagine if he has to review people telling him their changes, then write back after judging them. I think it is to much a time hogging system for both parties to work well, if the Reika mod family...
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    TerraFirma+ [TFC] [HQM] [MineTweaked] [WIP]

    For now it is on hold, I am deving my own mod atm, and have end of the school year stuff and things, so not much free time. :( I also am working on my 1.8 pack as well.
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    FTB Trident Released

    Nice! A official FTB Fly-Boys pack eh? :D
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    Politics Discussion

    Wait, what! I cant try to try to talk a democrat into becoming a republican on the internet? I don't believe that. :p Or what is political persuasion referring too?
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    Autonomous Activators wither skull heads

    Also- http://www.reddit.com/r/feedthebeast/comments/30dra8/autonomous_activators_and_wither_skellies/
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    Autonomous Activators wither skull heads

    I believe the answer is yes. iirc the AA is a fake player actually so it should count for player kills/player drops.
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    Besides MC, what have you been playing lately?

    I have been playing Subnautica a little bit, since it seems a lot of youtubers are enjoying it.
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    [1.8] Bleeding Edge (Latest and Greatest)

    Very Nice! First RF machines. This is going into 1.0.1 as well. :D
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    [1.8] Bleeding Edge (Latest and Greatest)

    Thanks! Mainly the pack needs to be a tad more stable, but with the new updates a lot of the mods look better.
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    [1.8] Bleeding Edge (Latest and Greatest)

    Real quick update on what I am doing with the pack. Right now I am working on both a 1.8 mod and a JamPacked 2 entry. I will try to push out version 1.0.1 with some new mods (Ichun updated!) and mine as well. From there I will try to keep the pack updated with new mods, but in the next two...