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    Cofh ore gen.

    "rad": { "template": "fractal", "block": [ {"name": "IC2:blockOreUran", "metadata": 0, "weight": 30}, {"name": "IC2:blockOreLead", "metadata": 0, "weight": 25}, {"name": "ImmersiveEngineering:ore", "metadata": 2, "weight": 20}, {"name": "Magneticraft:thorium_ore"...
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    [1.7.10] AgriCraft

    well ok, thanks.
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    [1.7.10] AgriCraft

    well i see, but its take a lot of time then you support mod, its no way to manualy add them to config?
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    [1.7.10] AgriCraft

    I say vanilla carrot, like an example, in vanilla they have not seeds, you just doesn understand me. Its automaticly compatible with some mods like a magic crops, but ill need to compatible them to some another mods, and asking how to add seeds and vegetables(as example one of the mods have rice...
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    [1.7.10] AgriCraft

    I like this mod but a lot of another mods are incompatible with them, seeds doesnt plant or it doesnt have seed, just an item like a vanilla carrot, can i solve this problem manualy through cfg files or somthing?
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    [1.7.10] AgriCraft

    seeds just doesnt plant on crops
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    [1.7.10] AgriCraft

    this mod is incompateble with foodplus how can i add compatibly manualy?