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    Closed 1.2.0: 1.2.1 Server - Same as 1.2.0... :/

    Version: 1.2.0 What is the bug: Assume that this isn't a bug but no idea where to report it, looking at the two server versions side by side they look to be identical. Specifially the mods that are said in the changelog to have been updated are the same file names as in the 1.2.0 version...
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    FTB Infinity 1.7.10 Help, Venting and Discussion Thread

    Simply Jetpacks: To toggle charging use Shift/sneak + the key you use to turn the jetpack on/off so in my case I use 'F' to toggle the jetpack on/off and shift+f to toggle charging. Only mod I added so far is TreeCapitator (set to enchant mode), though when I get round to it I'll add the...
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    Request Server File Versioning

    Would it be possible to have the version of the server added to it's file name? eg: Instead of FTBInfinityServer.zip it would be FTBInfinityServer-1.1.0.zip Also would be really handy to have a "Just Updates" download. That is rather than downloading a whole new client + a whole new server, I...
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    [1.7.10][Public] MechanicalTitan Pack

    http://pastebin.com/xu4P90V2 Had this crash for 2-3 days now. I hoped that the new update would fix it... :( Started when I tried to install optifine (didn't work ofc) then tried to run a patched file for mcpatcher (also didn't work, though game launched). Next I started getting these. Even...
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    Efficient Way of Pushing Mobs?

    Use Drawbridges from Tinker's Mechworks, put the cursed earth in them. Below them use a conveyer of your choice (gap of three blocks) to move them mobs to a grinder (or water if you don't care about Endermen). I tend to set the on/off states so that the drawbridges on are on for 30s and off for...
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    Those little things that irk you about Minecraft

    Hugely complex mods that introduce quite complex mechanics but only have out of game help files. I can play the game or watch videos to know how to play the game but not both at once. Vanilla wooden tools (+ any mod that adds wooden armor). Gravel and especially the Tinker's Construct/Natura...
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    Unstable 1.0.7 Server

    I have the same issues as above with lower HW specs (I forget exactly what but roughly 8Gb & AMD with 6 cores). Interestingly if I load just the mod pack up in single player I experience a huge amount of lag (eg blocks not breaking, the sort of lag you see over a very poor connection). However...
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    Official FTB Pax Prime 2014 Challenge Map Feedback thread.

    Just encountered a bug: I placed a Pressure Wall (id 549) thing next to the green topped wall (Trading Post Wall: Extra Utilities (4211:2)) on the air input platform, got this log though the game has hung and not actually died... http://pastebin.com/5MHj6LXN On relaunching the client and...
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    Horizons 1.0.9 and Monster 1.0.3

    Check your config (ATG IIRC), they are boulders and can be turned off. If you don't have ATG running then no idea... :/
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    What would a 1.6 post-BC power gen world look like ?

    Didn't try that but it's reported as not working in the TiC thread on MCF. Temporarily switching off Connected Textures in game works enough to play around, but then I couldn't make TiC work in the manner I wanted anyway. :( Off to see if there is a more recent MCPC+ version. :)
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    What would a 1.6 post-BC power gen world look like ?

    TiC is an Optifine error, something to do with Connected Textures, but as nobody else adds the functionality of Optifine (that I know of) without the incompatibilities and I and many others need Optifine to get MC to be playable, it's a bugger. I have Mekanism, though not done more than add it...
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    What would a 1.6 post-BC power gen world look like ?

    I much prefer the micro blocks to facades anyway. But it should be a consideration. At the moment I'm building a personal pack with the themes in this thread in mind. I'm stuck without a decent power armour mod (not sure if MMMPS is working on 1.6.4 last version is 1.6.2. But I'm not a huge fan...
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    What would a 1.6 post-BC power gen world look like ?

    Unless AE is supporting FMP now, without BC AE will be unable to use facades.
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    Unleashed 1.1.4/1.1.5 Fake Players

    Does anyone know of a list or have a list of all the various fake player names for this mod pack. Specifically looking for these to use with the "playersWhoBypassAllProtection" config option in Factions, so it'd be great if you now they work with this plugin. I've found one or two through...
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    Backup issues...

    I am using Kubuntu 12.10 and launching the launcher via command line (java -jar FTB_Launcher.jar) in case that is the issue. When I update a mod pack I get the option to back up my configs however either no backups are made or I cannot find them. The update also removes any additional mods...
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    LWJGL Update

    Gets my vote. And/Or perhaps have the option on pack update to only update changed files, rather than in essence a whole new pack downloaded.
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    Does the launcher work for you?

    On Kubuntu 12.10, launcher works fine apart from the 'Open Folder' buttons (in the mod selection screen) throwing an error and not opening the folder. And what Goreae mentions. Also when backing up configs when you update a pack there doesn't seem to be an actual backup... or not that I have...