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  1. DoomSquirter

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    another gripe. spent many many hours trying to get sfm to automate the camel pack with water bottles and was even drafting a post here when it finally dawned on me that sfm sees the jabba barrels as only having one item, thus it can't craft anything if it needs more than one, like water bottles...
  2. DoomSquirter

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    if you're using the legacy ftb launcher, you have no issues, or maybe it's just if you do or do not have newer hardware/os like win10. dunno, just know this is a known issue (google is your friend). from what I read it has more to do with mojang changing something with the launcher than...
  3. DoomSquirter

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I used to be active in this thread for a long time but I stopped playing 1.6.4 packs a looong time ago. Recently played forever stranded and got curious how CL would fare again. getting 1.6.4 packs loaded on curse/twitch was a chore in itself since it fubars the sounds. had to load up a new...
  4. DoomSquirter

    Open It's raining heads.

    not meaning to necro topic but have a question. were you doing bees whatsoever in the chunk where the mob heads were spawning? I'm having the same issue and talked to someone else who had issue previously, like a year ago and only thing in common was we were both doing bees in the chunk this...
  5. DoomSquirter

    [1.10.2] Sprout

    @thephoenixlodge, do you have a git for issues or anything yet? Just loaded pack up, turned on scavenger mode, but every time I die, it crashes. pertinent bits: Description: Unexpected error java.lang.IllegalArgumentException: Cannot get property PropertyBool{name=bottom, clazz=class...
  6. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    there's like 27-ish that'll go to sifter, but yeah, if you're processing a bunch, good chance sifter will be busy and high priority or not, it'll route to next thing which would be a waste. Yeah, my point was that other than this one bit, those item type filters do such an awesome job...
  7. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    what would be neat is if there was a mod block that camoflauged/mimic'd another block but sent the output to something other than that. e.g. point to a sifter and then point again to a chest, effectively saying "route me as if I was a sifter, allowing only what a sifter would allow into me...
  8. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    it's part of my complete oreproc setup. start to finish. ores go into start (manually). get macerated, washed, then this process I'm talking about here, discerning whether it's something that can be sifted or not, if not, sent to thermal (iirc) and so on. each time, the dusts and tinies are...
  9. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yeah I use the gt type filter but I don't think you understood my question, or more likely I didn't ask it properly. Lemme try again. Throwing things to the sifter includes only gems and such. The purified stf can go through a normal cycle after purified or go directly to the sifter...
  10. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    how do ppl sort their purified ores and discern the 'siftable gem-types' versus the ones that aren't? I setup some EIO item filters but after having to use 3 or 4 sides of a chest to do this, I figured there must be a better way. didn't see how the item type filter would work and wondering...
  11. DoomSquirter

    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    yeah fine, I must have screwed up and changed the wrong dir's config during testing. yeah, re-enabled hd for sure and pack and old map loaded just fine. I still find this being forced on me pretty asinine.
  12. DoomSquirter

    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    again, my problem wasn't as much about the fact that when it gets nighttime it's dark as pitch. My problem was even during the day, I could barely see outside cause I always crank up the gamma on my screen cause of all the light in the room. Explain this then. Even if I put the hardcore...
  13. DoomSquirter

    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    I play in a well lit room, especially during the day. Started a new world yesterday and had alot of issues seeing, even during day in game cause of the glare on my screen. really dislike hardcore darkness. So before I started up the game today I disabled that in randomthings.cfg and started...
  14. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so a followup to the changing of the configs for naquadah. I'm at a loss now. I reverted my config change, reloaded a previous save and loaded the world and went the same direction (ungenned chunks in asteroids) and even w/o that config setting, the gt ores are still screwed up. I can only...
  15. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so I decided to check out the naquadah settings in worldgen.cfg to see why it was enabled/disabled and I think I see jason's quandry. so, naquadah is specified in 3 sections as so: dunno why there is a false and true in there but yeah, that's enabled. that one looks fine so this last one...
  16. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    he's referring to the /cofh clearblocks command. just type /cofh clearblocks and you'll get syntax this. this exactly. I couldn't agree more. If you play on a server, you play the same game as everyone else, but if you're playing on ssp, it's up to you to decide what specific thing is...
  17. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    But, within last week, this topic came up and jason himself acknowledged that they don't spawn in the asteroid dimension and that he thought he had a fix but had no eta for that fix. Also, I'm real curious why it's disabled in the configs for what I can tell. I got really curious the other day...
  18. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so did not see naquadah in about an hr of searching, tho that's not decisive ofc, but it's been already stated that it doesn't spawn like it should in the asteroid dimension. Decided to look at worldgen.cfg, naquadah is disabled in the asteroid dimension. wtf? This topic has multiple...
  19. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so, as far as the asteroid dimension goes, so far it looks like the normal looking gc asteroids contain gc ores (yay! found 2 diamond and 1 solid meteoric iron [goal]). and the gt ones (e.g. red granite) contained some gt ores. Is that basically the jist? If I'm looking for gt ores, stick...
  20. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I just finished making my first assembly line. woah, this kicks the complexity up a couple notches for sure. For planning purposes, is there any place that shows what all the recipes are for all the things you can make in the assembly line for figuring out just how best to set up the inputs...