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    Unsupported Monster 1.6.4 Bug Reports

    Mod Pack: Monster Mod & Version: tconstruct (i think) Pastebin link to crash log: http://pastebin.com/CkAUE6LX Whats the bug? Running causes crash on world load after update from 1.0.9 Can it be repeated? yes Known Fix:
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    Growing a Natura Redwood

    I got the 9x9 configuration to work multiple times. Still no luck with a 7x7. It seems almost like having the 9x9 give the tree gen a choice that it needs to grow. Odd. Does any one know of space requirements needed for the trees to grow? I want to make a dense forest of these trees for fun...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Build 834 was spamming after about 3 hours of use by 3 people, moving to 854. Spam below. Edit - Some day I will move to using github. 2013-02-06 01:49:23 [SEVERE] [ForgeModLoader] TickNextTick list out of sync - attempting to recover! 2013-02-06 01:49:23 [SEVERE] [ForgeModLoader]...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    The newest update fixed my previous non-TT memory leak issue. Pretty sure it was entities. I am now getting this from TT though (100+times): 02-04 23:16:47 [SEVERE] [TickThreading] Exception ticking world Nether/-1 java.lang.IllegalStateException: TickNextTick list out of synch at...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I have manually added "-XX:+HeapDumpOnOutOfMemoryError" to a shell call; unfortunately, this avoids the controls and the CreeperPanel at creeper host. Spent an hour or so looking for the pre-defined startup and couldn't find it. Once this pops I will report the out of memory error.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Looking for a bit of advice/direction. I am having issue with my server (excess memory use/growth) and I have come here as almost a last resort. I can't find anything in MCEdit, I am new to it, so I may be missing something. I ran the aforementioned mod and have some results that I am unsure on...
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    Red Power 2 News

    I understand where you are coming from, but I think you are still missing the jist of what I am saying. All modders had to make changes when the underlying code changed for Minecraft, but were they complex and large for every one? No, of course not, again it all depends on your code and the size...
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    Red Power 2 News

    You can't treat every mod as the same. It all depends on what code they modify. For example, redstone logic changes. If Redpower uses the redstone logic, but Portal gun does not; the portal gun mod will be updated much faster. Slowpoke mentioned that he "hoped" it would be in the release. He...
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    Red Power 2 News

    If you watched the video, you would hear slowpoke mention that the updates were small for most mods, but for redpower 2, there was a significant change that was needed. This could be the case with 1.4.6 also, but from the communication that has been given, I would assume it's not.
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    Red Power 2 News

    I do believe that 1.4.6 is a very small update so it shouldn't require major changes. Bugs are bugs though, so it gets done when it gets done. I am just glad to have the option to play mods like Red Power.
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    Red Power 2 News

    Slowpoke stated in a an interview with DocM77 that he expects all mods to be updated to 1.4.6 this coming weekend. Link to the video:
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    distribution pipes!

    The distribution of the Diamond pipe is off quite badly. As for the insertion pipes, I have still had problems with the diamond pipes popping items out. I also like sorting systems before I get tons of diamonds. :-)