Search results

  • FTB will be shutting down this forum by the end of July. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. V

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thanks Doom. I wasn't sure about that and the spikes are three blocks down from my conveyor belts and take care of the mobs for me so that is probably why I've never seen one destroyed. At least LostBMe knows they can be destroyed now.
  2. V

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I use Minefactory conveyor belts to move mobs around and drop them in a pit of iron spikes for an early game mob trap and I've yet to see one conveyor blown up by the "seed" creeper. It is possible but they blow up usually where the iron spikes are and these take no damage.
  3. V

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I use trap doors to bridge the gap, just make sure that you don't leave them up for mobs to bridge over. I met the zombie Giant of immense health today. 499 health, it took sometime to bash him out of that with my pan! I had to make two trips to grab more food and water in between hitting...