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    Open IC2 BatBoxes not updating comparitors

    Summary of the problem IC2 BatBoxes not updating comparitors Pack Version 1.13.0 What is the bug? IC2 Bat Boxes and CESUs are not updating when properly connected to a BatBox or CESU from the IC2 mod. Note when first placed or switched from Subtractor/Comparitor it will emit the correct level...
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    Open Client crash

    Summary of the problem Client crash Pack Version 1.0.0 What is the bug? IC2 crashed client on server connect Mod & Version Link to log file https://1drv.ms/u/s!AlpZQdyrEQxIhIhRN5h1Z-rzBNJUeA Is it repeatable? randomly Known Fix
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    Is there an OPIS replacement for MC 1.10.x?

    We are running custom MC 1.10.x mudpack for a small group and something on the server is crushing the CPU (causing lag and whatnot.) I used to use OPIS (back in 1.7.x) to find out what it was, but that's not an option now. Any ide on how to find out what it is now?
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    [Infinity, all versions] AE2 Annihilation planes not all triggering at once.

    We are playing a small Infinity pack server (3 people). I was requested that I make a Quarry simular to the one Direwolf 20 uses in his Single player series. I built it, and it works, but when then planes touch the ground, they do not all clear the blocks at once as Dire's does in his video, it...
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    1.0.3: [All versions] Enderthermic Pump chunkloading breaking server

    Version: 1.0.3 What is the bug: When using a Enderthermic Pump and walking away, the Pump constantly loads and unloads chunks, causing a massive world leak and massive tick rate lag. Type /chunkloaders (if chickenchunks is installed) and select the correct dimension and scroll to the correct...
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    AE2 autocrafting non-fuzzy

    Is there any way to make it so that AE2 autocrafting will use exactly what I tell is instead of using fuzzy logic to get the materials. example: I want to use blue floral powder to make blue paint balls, currently it uses lapis, I do have a recipie to make blue floral powder in the ae system...
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    1.0.2: Java crash with DW20 1.0.2

    Version: 1.0.2 What is the bug: Pretty crash: user said he shot a bow in twilight forrest Mod & Version: Paste.feed-the-beast.com log: http://paste.feed-the-beast.com/view/5234731b Can it be repeated: Known Fix:
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    1.0.1: 1.0.1 java 8-25 crash

    Version: 1.0.1 What is the bug: The game will randomly crash after I updated java to 8-25 Mod & Version: Paste.feed-the-beast.com log: https://onedrive.live.com/redir?resid=480C11ABDC41595A!3689&authkey=!AKzjg2VrEEfLHzA&ithint=file%2ctxt Can it be repeated: Yes, but randomly Known...
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    1.0.0: DW20 v1.0.0 for Mc 1.7.10 crash

    Version: 1.0.0 What is the bug: I test the server on my system before uploading it ot my personal server, when doing so, I ran FTBInstall.bat then ServerStart.bat and the onedrive link shows my results...
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    Tinker's Construct part swap?

    I'm playing Agrarian Skies and I keep seeing that Parts can be changed, when I make a TiCo tool, but I have no idea how. Googling has not helped me, anyone have info, or this a planned feature that's not in yet? Or am I misunderstanding the issue?
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    Base build from a lag standpoint?

    I currently have a 3 level base(first floor and 2 basements) and I'm really laggy there, I've had complaints about lag in my base also. I THINK the culprit would be the 8 boilers in the basement, (7 are loaded with 16 industrial engines each, the other has a pair of steam turbines) Would it...
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    AE eating too much BC power?

    FTB unleashed v 1.1.3 According to the ae wiki, the Q Bridge should only need 40mj/t. (link: http://ae-mod.info/ME-Quantum-Network-Bridge/) I have connected it via quartz conductive pipes (64 mj/t, resistance removed from conductive pipes by CoverJaguar in BC 3.7.0. unleashed 1.1.3 uses BC...
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    forestry farms broke?

    I took 100 garm blocks. Took 3 and make a valve, gearbox and hatch. Put them 5x5x4 block it's not turning into a farm. I've made these before I'm using what ever version is in unleashed 1.1.3
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    server system resources

    I have a DVR (based on windows media center) currently acting as my 152wgt server. (specs below) I'm starting to have video card heating issues. Using EVGA Precision I can monitor temps and usage. On server start I see the GPU get maxed out and again when ever someone connects, disconnects, or...
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    high liquid flow pipes

    is there any mod for 1.5.2 that will move large amounts of liquid (or in this case steam) denpipes seems to be missing it's waterproof variety.
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    on login; broke creative mode

    ok, this one has me going crazy.... Modpak: 152wgt additional mods: Backpacks mod, Numi RP, bechill TPS (on the server for the moment) No crash, no error When I log into minecraft, or when I change dimensions using mystcraft the game keep setting me in a fake creative mode. I can fly, but...
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    /tp mod

    there was a /tps mod in 152wgt v.7 server and it was removed in .8 I just wanna know what mod that is to replace it.
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    Windows .jar server threw up?

    My server threw up, I'm not sure why, but the error is blaming WRSCBE but it was also complaining about twlight forest after this log was created. I am working on creating an output file for all server dialog. we are using a stock version of ultimate 1.1.2 the world HAD been converted from the...
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    Detecting items in an inventory

    Is there any way to tell weather an item is in an inventory regardless of damage, example: I need to be able to tell is there is a double thorium cell (regardless of damage value) in the reactor position is not important tho, I just need to know it's there.
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    ComputerCraft connecting to Buildcraft pipewire

    I've scoured the interwebs I cannot find a reasonable way to connect ComputerCraft computers and BuildCraft pipe wire WITHOUT using RedPower. I'm not well versed with Lua nor do I know 90% of CC's commands so I may be wrong. The reason I want to do this is to control my breeder IC2 Nuke...