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  1. R

    Thaumcraft Aura problem

    I:block.hidden=473 Doesn't appear anything else uses that ID I'll make a test world and see if the procedure works there.
  2. R

    Thaumcraft Aura problem

    Just tried that. No dice.
  3. R

    Thoughts on the Quarry

    Yeah that confirms our decision to go with ender pearls costing a diamond instead of just 4 iron as can be made with a minium stone. Delaying tesseracts until you can afford to spend 10 diamonds for a pair of them, will balance out the progression we think.
  4. R

    Thaumcraft Aura problem

    yep. even if I place it nearly right next to them, nothing happens.
  5. R

    Thaumcraft Aura problem

    Question: In trying to move the node with a crystal core, what am I doing wrong? I think I set it up correctly, but when I whack it with the wand, nothing happens.
  6. R

    Thaumcraft Aura problem

    ahh. I was wondering why it wasn't exactly 100 blocks. The node was about 435 vis, but it was deep underground. like level 16. the range seems to take vertical distance into account too, as I bookmarked it and watched the distance at which my wand started charging.
  7. R

    Thaumcraft Aura problem

    Something very odd - after doing a server restart, and NOT applying any config changes, suddenly aura nodes existed again. The nearest one to my base was 220 blocks away, and apparently wands only recharge if within 100 blocks. So I'm attempting to grow a line of silverwood trees between that...
  8. R

    Thoughts on the Quarry

    I haven't checked out the sludge boiler yet. How do you get a squid in a tank? UUM is kind of late game to be getting ender pearls.
  9. R

    Thoughts on the Quarry

    Yeah we are now planning on removing EE3 from the game, since it adds nothing of value really, except for the ability to make: Ink, Minium Stones, and Clay. We use the Hostile Drops mod, which lets you craft items normally dropped by a hostile mob. The recipes seem pretty well balanced, and...
  10. R

    Thaumcraft Aura problem

    Well as I said, there do not appear to be ANY aura nodes in the world. So none of that is going to work.
  11. R

    Thaumcraft Aura problem

    I cheated in a few hoes of growth, but they don't make the trees grow. The durability only lasts about 4 or 5 uses then its done. So how do I fix the aura nodes? I heard there's a trick to it but I can't find anyone confirming a method that works.
  12. R

    Thoughts on the Quarry

    That's fine (spending energy to get mining done for you) except for the bit where energy is infinite, due to lava from the nether. Magmatic engines are REAL cheap, and do a very good job at providing all the energy you need. And also your comment "With just BuildCraft..." - Exactly. But who...
  13. R

    Thaumcraft Aura problem

    I'm not sure what's up but on our server, I noticed wands do not recharge. Its a pretty new server, like a week old, so there's not much history to draw from but I think it used to work. I cheated in goggles of revealing and a thaumometer so I could track down the aura node. It said the...
  14. R

    Modular Powersuits: Heat?

    Ahh, yup you're right. It got sucked into other areas instantly cause it was mostly charged. Ok so looking at this, it appears that the Infuser is a MUCH better way of charging than using any IC2 method. I have a small nuke set up which produces 100EU/t and fills a MFE. Putting the helmet in...
  15. R

    Modular Powersuits: Heat?

    Ok I tried the "Energetic Infuser" from Thermal Expansion. I had no idea what to do so I treated it like you'd expect a charging machine to work. I attached it to my energy conduit and put my power suit helmet in the machine. The helmet vanished entirely! *poof* gone. I had to cheat in a...
  16. R

    Modular Powersuits: Heat?

    I think the kinetic generators are not in the mod anymore. The only way I see to charge up the suit is in an IC2 charger, and it takes a LOT of power. I see the gauge. I did set myself on fire. I thought its a nice touch that it cools you down fast if you are in water. Without water it does...
  17. R

    Modular Powersuits: Heat?

    I'm trying to find anything online or on MachineMuse's site about the heat factor in the MPS mod but am coming up dry for some reason. I just installed the Railgun (which is kickass) and I noticed that it has a heat emission side effect when you tinker up the power. What does heat do to the...
  18. R

    Thoughts on the Quarry

    So, after a few days on our new server world I got to the point where I had a ME network, and a few tesseracts, along with that sweet nether pump from Extra Utilities providing infinite lava. I've been getting decent resources from using Hammers, but I wanted a big boost so I could set up a...
  19. R

    Rolling Machine uses power when not in use

    I never liked the factorization solar units because of the bizarre silver requirement. So the mod chose to spam huge amounts of silver into the worldgen, throwing the silver balance for all the other mods way off. Would have been much better to throw a single silver ingot into a rolling...
  20. R

    Rolling Machine uses power when not in use

    While on the subject of rolling machines, does anybody know if they can be automated? I'd like my ME Network to be able to use them to craft plates on demand, but it doesn't look like the kind of machine he ME Interface can use.