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  1. K

    [1.7.10]Derobsawi: Vanilla OverHaul

    A picture from the new update, on hard of course, https://pbs.twimg.com/media/B0mrzCJIMAAxQhR.png:large
  2. K

    [1.7.10]Derobsawi: Ultimate

    yeah i meant to update the look, still working on how i want it to look, but i fixed a little of the clutter.I'm not dead, just unsure on what this pack will become, i'm not sure how to do this pack justice without changing the experience too much, mainly working on other packs right now and...
  3. K

    [1.7.10]Derobsawi: Ultimate

    yes, all of my packs have been approved, they are still in development and change ofter. due to the constant change i don't bother Tfox83 more than once a week to update it, that is why i still have the link here in case someone wants to manually update their version. @Gideonseymour Also the...
  4. K

    [1.7.10]Derobsawi: Vanilla OverHaul

    i considered it a vanilla overhaul when i was building it because most of the mods do play on vanilla aspects, the extra tools and ores are something that could be in vanilla since they would be ores that don't necessarely change the game just adds to the base game. and i know certain mods...
  5. K

    [1.7.10]Derobsawi: Ultimate

    Pack code is right below pack version, it's rekka, for future reference.
  6. K

    [1.7.10]Derobsawi: Ultimate

    Updated the pack to include a few more mods, any ideas for the pack, should i make a set map or wait and make a set building with random generation.I finally decided on a proper name for my pack, and future packs, hope you like it, Derobsawi(pronounced day-row-saw-ee)Alright, so i'm working on...
  7. K

    [1.7.10]Derobsawi: Vanilla OverHaul

    Pack Name: Derobsawi: Vanilla Overhaul Link: http://www.mediafire.com/download/vv8bdbc7azvz8p5/V1.2.zip Had to remove a few mods, i recommend adding mo creatures yourself, i had it when testing the pack, though i still works without it. Pack Type: Unlisted Public Modpack Description...
  8. K

    LWFHome Tinkers' Construct Addon

    I did some textures for the passive mobs, might change them later, to see them in game just find the iron golem texture and replace with mine for now. the images are in the spoiler tab
  9. K

    LWFHome Tinkers' Construct Addon

    I added some things to the list of first release.
  10. K

    [1.7.10]Derobsawi: Ultimate

    yeah it's in the next update, though ore dictionary usually does it anyways
  11. K

    [1.7.10]Derobsawi: Ultimate

    when you boot it up through FTB the console is your log, enable console in options on FTB, then load pack and post log to pastebin, copy link of pastebin and put it here.
  12. K

    LWFHome Tinkers' Construct Addon

    i plan to have a lot of ore bushes, the only problem is generation, if i put in too much it would require a lot of code to spread them out, though lead seems worth while, thanks for the idea
  13. K

    [1.7.10]Derobsawi: Ultimate

    Would you mind posting your log so i can try and figure out why?
  14. K

    LWFHome Tinkers' Construct Addon

    What do you mean, the textures or in game, i would have metals be smeltery and certain ones shapeless. i would add new mobs like the golems being able to be built with their respective element but need a heart block to be activated in the t shape, if there's anything else you want answered...
  15. K

    LWFHome Tinkers' Construct Addon

    I started designs, tell me what you think of the planned items, please.
  16. K

    [1.7.10]Derobsawi: Ultimate

    So, how has everyone like the pack so far?
  17. K

    [1.7.10]Derobsawi: Ultimate

    i've already began designing my quest lines, though it gets a little hard because it often crashes due to high demand on my computer when doing reward bags and rewards. though HQM's improved a lot when i updated it, and i've looked at pneumatic craft, i think i will but i'll have to adjust it a...
  18. K

    [1.7.10]Derobsawi: Ultimate

    Any Idea for Quests, anything that would be interesting to do?
  19. K

    LWFHome Tinkers' Construct Addon

    i didn't know where to post it, so i posted it in two places. first time making a mod, and it's a little ambitious for a first too.
  20. K

    LWFHome Tinkers' Construct Addon

    Alright so here's the idea behind the mod, I want To Take Tinkers' Construct and make it truly great, by adding more items, from armor to tools to more ingots and modifiers, i want to make it so that you can truly take tinkers and make it work around your play style. say you have fifteen stacks...