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    How can I generate a list of all the biome ID's ?

    I'm using ResonantRise 1.6.4 but I've added a few other mods. I have a conflict id between the Force Biome (dartcraft) and the Magical Forest Biome (thaumcraft) and I would like to change the Magical Forest ID, but I don't know what id's are available. Also, I would like to see if there are any...
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    Applied Energistics: don't export items if not enough of them

    That's just not true, unless they've made serious changes in AE2 that I don't know of
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    Applied Energistics: don't export items if not enough of them

    Thank you for the reply (and also to everyone else) ! That is a very good question, unfortunately I'm using AE (1) so I would not know if this issue has been fixed or not and therefore cannot do anything about it
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    Applied Energistics: don't export items if not enough of them

    If I put down an interface and a chest next to it, with a recipe in the interface, the ME Network will export some of the items from that recipe in the chest even if it hasn't got all the items required for that reipe. I want it to export the items ONLY when it has all of them. I'm playng...
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    Request A Block that can deflect/stop/block skeleton arrows

    I do have Modular Force Field System, however, I don't think that there is such a setting (I guess you mean a module ?) I don't have GeoStrata (and I won't install it because I'm guessing it has oregen) and I haven't gotten into blood magic or witchery (althoguh I know that Blood Magic has the...
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    Request A Block that can deflect/stop/block skeleton arrows

    Hello ! I'm looking for a block that can deflect or block the arrows shot by a skeleton. I have a SnowMan that sees the skeleton and starts shooting him. The skeleton has a half slab directly in front of him so almost all of the arrows get stuck in it, but sometimes, just sometimes, an arrow...
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    Request Block that can deflect/block skeleton arrows

    Hello ! I'm looking for a block that can deflect or block the arrows shot by a skeleton. I have a SnowMan that sees the skeleton and starts shooting him. The skeleton has a half slab directly in front of him so almost all of the arrows get stuck in it, but sometimes, just sometimes, an arrow...