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    Bug Ex Nihilo Crash

    Crash happens at dig anything by empty hand. Possible just missing null check for empty hand (tool missing) case in code .
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    Changing IDs in 1.7.10

    You need use NBTExplorer tool for change autoassigted ids in level.dat file (FML Item ids section)
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    What's new in modded minecraft today?

    ExtrabiomesXL 3.16.a17 - Beta for MC 1.7.10 ! Oh. I miss your and AlCapella posts. o_O I just so happy see this beta release. I like mod and this is last mod that I wait for attempt convert my world from 1.6.4 to 1.7.10:p
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    The Update to 1.8

    Oh, then I my note not applied for your case about total impossiability get better performance gain with 1.8. I personaly forgot that multicore Celerons also exists.
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    The Update to 1.8

    I only note that at NON-multicore processor like Celeron impossible see better performence for 1.8. Will you see better performance for multicore case is different question ;) For example, I see it for my I7 quad core. But Minecraft still CPU and memory hungry game with low usage GPU side features.
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    The Update to 1.8

    1.8 speedup only for multicore processors.
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    What's new in modded minecraft today?

    ProjectRed released for 1.7.2: 4.4.0 build #37 ( http://projectredwiki.com/wiki/Version_archive ) PORT: Minecraft 1.7.2 ADDED: Version checking config REMOVED: Colored trees (to be replaced) FIX: Pipe priority sorting crash FIX: Invert cell inventory render FIX: Firewall pipe items not being...
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    Recent Events Discussion (RED) Thread

    As i undestand Plugin is just alt. name mod stricted to API in Mojang's terms. So not big different.
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    What's new in modded minecraft today?

    Metallurgy 4 Beta for 1.7.2 release recently at Curse: http://minecraft.curseforge.com/mc-mods/metallurgy/files/19-metallurgy-1-7-2-4-0-1-52
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    [Beta] Atum 1.6.4 Alpha Test

    http://www.curse.com/mc-mods/minecraft/atum#t1:other-downloads
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    Mod Packs on Minecraft Launcher?

    Select profile in Minecraft Launcher and press "Edit profile" button. Find option (in bottom) "JVM Arguments", enable it and add to existed options in edit field string (with space from old content): -XX:MaxPermSize=150m
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    b9 big step back in stability. If someone have not updated yet world from TE3 b8 to TE3 b9 then better wait next beta update. Single player worlds also less stable specially if use new covers support.
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Just checked: in TE3.b8 its compatible already.
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Base at this post at mincraft forum thread: http://www.minecraftforum.net/topic/1773528-164-team-cofh-mods-thermal-expansion-300b7a/page__st__1500#entry26478886 you will get this feature soon)
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    FTB Pack Comparison

    About Serge and MCP need just read news page at (surprise!) MCP site: http://mcp.ocean-labs.de/news.php
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    You can easy disable any unneeded ores in Metallurgy 3
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    1.7 packs?

    I think noneone in thread say another. Discussion only about time of block id allocation/registration and persistent in different world saves, and accesability blocks ids in mod configs.
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    1.7 packs?

    If server will send list assiged ids to block names before mods loading then local mods will get at loading and id requests exactly same ids as used at server side. Not important in like case order of load/enable mods at client side. It's will be compatible. If ids mapping to blocks names wil be...
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    1.7 packs?

    Why it is bad idea?? Ids will be insternal data for world. Any mods configs will be must only block names use for any purposes. So from mods/user side will be totally not important what id assigned for block in specific world. Config still be compatible for worlds with same mods list independent...
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    1.7 packs?

    You wrongly understand name/ids way work. At _first_ mod load it get free ids for mod blocks/items and name/id mapping stored into world data and at next loads fixed ids used for mod block/items. It's just meaning that for 2 worlds and same mod will be used possible differents ids dependent from...