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  1. 4

    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    How did you lock your world generation to only a single biome? I would really like to know, thanks. Would be cool if you could link me to a tutorial or something :) (I'm quite braindead)
  2. 4

    Request Can Someone Help Me With HQM

    HQM is extremely easy to learn. It might look a bit messy at first - but trust me, it's so easy to use. I figured out everything on my own in just a few minutes. If you are stuck, just google it or search up tutorials on youtube. There are plenty.
  3. 4

    Bug Creative Mode "quickswitch" broken?

    Damn, I've made alot of threads about my modpack already... Anyways, I'm creating my own HQM preset map modpack. It's going great. But theres an annoying bug with Creative Mode where as when you want to quickswitch to a block on the map that you don't have in your inventory (middle mouse...
  4. 4

    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    Have you changed the questbook to default mode yet for the pack? It's currently in editor. Breaks everything if the user decides to use it. Could also accidently result in the user deleting quests and rewards.
  5. 4

    Interested In Making A Super Hardcore Survival Pack

    Are you going to use a preset map? Also, are you going to make sure hunger will be a tough problem to deal with early on in the pack? I love that stuff :P
  6. 4

    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    This is probably one of the most creative and coolest ideas for modpack features I have ever seen in my life. Very nice! I will defenently play this modpack straight away. I'll come with my opinions later! EDIT: OK, so I played for a while and here is my opinion on it so far: First of all...
  7. 4

    Difficulty mods?

    I don't like Lycanites, simply because of how the mobs look. I generally remove Lycanites when I play a modpack using it. Special mobs I already have, as stated in the OP. Thanks either way though :)
  8. 4

    Difficulty mods?

    I know. I just dont tend on using tinker much in my modpack, if at all. I might remove it.
  9. 4

    Difficulty mods?

    Thanks, I forgot about that! Althought the only thing I'll use is the thirst. :)
  10. 4

    Difficulty mods?

    I'm currently developing my own HQM modpack. So far it's really nice. I've made the base of my map, disabled passive mobs and added a few quests. Now, before I start delving deep into making the modpack and the map, I want alot of difficulty increasing mods. So far I have: *Hunger Overhaul...
  11. 4

    [Jampacked 2] Desolate Existence

    Really cool concept using Custom NPC's and what not. And I love how it looks. But please refrain from clich'e names like "Ryan", I live cool sounding names! Then again, that's just my opinion.
  12. 4

    Disabling neutral mob spawns

    OK, so what do I name the cfg and where do I put it? Too stupid to figure out on my own, haha. Thanks so much in advance.
  13. 4

    Disabling neutral mob spawns

    Honestly, I have no idea about how to use this kinda stuff and it's extremely confusing to me. Do I simply just create a new cfg file in .minecraft\config\BiomeTweaker and copy in the lines: taigaBiome.removeAllSpawns("CREATURE") taigaBiome.removeAllSpawns("WATER_CREATURE")...
  14. 4

    Disabling neutral mob spawns

    I see. Thanks so much for the help. oceanBiome.removeAllSpawns("CREATURE") oceanBiome.removeAllSpawns("WATER_CREATURE") This will remove all/most passive mobs from spawning in my map right? (Cows, chickens, squids, sheep, wolfs, pigs etc), since my entire map is an ocean biome already. EDIT...
  15. 4

    Disabling neutral mob spawns

    Ah, I see. So, since my entire map is already set in an ocean biome, I just install the mod, run the game once, close it out, edit the jsons for the ocean biome and remove every script that has with a passive mob to do? Sorry, I've never edited json files before.
  16. 4

    Disabling neutral mob spawns

    Yeah, I know. But theres alot of grass in my map. Taking it away would ruin the map. So, is it possible to forcefully change the biome into a desert biome? I really need some help here guys :s
  17. 4

    Disabling neutral mob spawns

    Would it somehow be possible to forcefully change an entire area into a desert biome then? If that's not possible, then could you give me somewhat of a guide or something like that on the Biomes Tweaker mod? I have no idea how to write a script like that you talked about.
  18. 4

    Disabling neutral mob spawns

    Could I have some more help with that? I literally have no idea how any of that works, neither do I know how to script the slightest. EDIT: Actually, I have a slight memory of reading somewhere that passive mobs can't spawn in ocean biomes. So, if I just set the entire map to an ocean biome...
  19. 4

    Disabling neutral mob spawns

    Thanks for the help. Should fix my hostile mob spawn rates right up. Still need to get rid of those passive mobs though.