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    [1.7.10] Pathfinder [Peaceful][HQM][Tech][Adventure][Listed]

    Just started the pack and encountered the issue of not having any initial inventory space aside from the hotbar. also just general confusion in getting to the first dimension that you create. also should the pack be only roughly 50 megabytes in size?
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Just started playing the pack the other day and am enjoying it. i am noticing some lag with the crafting station from Tinkers as in sometimes the game would hang for a few seconds when opening the interface or placing items in the grid for a crafting recipe. also with the fertilized dirt placing...
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    FTB Infinity 1.7.10 Help, Venting and Discussion Thread

    Is Twilight Forest's Deadrock supposed to spawn in the overworld? i ask because i came across some while digging into a mountain. i cheated in a few different picks but none could break it. i should mention that i added Iguana Tweaks to the pack.
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    [1.7.10] Material Energy^4

    If we are talking about yanking mods from the pack (hypothetically) i would suggest random things and maybe minechem. I dont see much of a point in the random things mod as it doesnt serve much of a purpose. the items from said mod i find to be useless (i dont use them anyway) and on top of that...
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    [1.7.10] Material Energy^4

    I find Inventory Tweaks to be helpful in keeping my inventory organized. If you are worried about key binds then change the Inventory Tweaks bindings to keys you wont use.
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    [1.7.10] Material Energy^4

    I dont know if this has been brought up yet but in every version of the pack that i have played the paper and slime tools do not gain exp. Ive used the lime hatchet from the green room quest to chop down a tree and it did not get a single exp point but the durability goes down like normal. a bug...
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    [1.7.10] Material Energy^4

    No lag from TiCon here but i can attest to the lag from fluxed crystals.
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    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    Okay, just loaded up the pack a few minutes ago and chose easycore then hit a nag. i type the command to enable the quest book and i get told i dont have permission to use said command. i have the difficulty set to peaceful (dont want to deal with monsters my first time thru the pack). any help...
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    [1.7.10] Material Energy^4

    Suggestion: Dont make quest items have specific names. I stupidly got rid of the special nexus with out completing the quest and thus have to restart (i have nei in cheat mode just in case i have to cheat in an item). though once you complete the quest you could ditch the item but then that kind...
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    [1.7.10] Material Energy^4

    Im not sure if this has been brought up before but some tools will not "update" when placed in a crafting table. you can still use them but the warning will be there.
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    [1.7.10] Material Energy^4

    that does not appear to work as placing the ingots in a crafting table results in nothing. cheating in a block of queens gold allows for completion of the quest but the ingots from said block do not stack with the ingots you get from melting down the gold ingots and emerald.
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    [1.7.10] Material Energy^4

    playing on version 1.0.0 here and the queens gold quest will not complete. i have the five ingots in my inventory but the book does not "see" them and manual detection fails as well.
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    1.0.3: ME cables pick up line of machines for 3 seconds then goes dark

    well ive got a dense cable coming from the controller that now picks up the autocrafting interfaces but will not pick up the ore processing machine input/output chests.
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    1.0.3: ME cables pick up line of machines for 3 seconds then goes dark

    Version: 1.0.3 What is the bug: as the title states, i have a line of me cables going into the basement to connect to the ore processing machines (playing along with dire) but the cable only picks up one channel. if i break and replace the cable, everything is fine for 3 seconds before going...
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    1.0.3: Ender IO Item Conduits not taking filters

    i was in default (player) form (i hardly use morph).
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    1.0.3: Ender IO Item Conduits not taking filters

    with the texture pack enabled the row of five slots was what showed up with out putting a filter in. so the tex pack really screwed things up.
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    1.0.3: Ender IO Item Conduits not taking filters

    i am using the faithful 32x texture pack. i will see if disabling that helps. also of note is that there is a row of five empty "slots" for a filter to go in. Edit: apparently the texture pack does cause problems with certain menus. you wouldnt think so though.
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    1.0.3: Ender IO Item Conduits not taking filters

    Ive gone into the menu and the conduit will not accept the filter and clicking from the hotbar will not work either.
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    1.0.3: Ender IO Item Conduits not taking filters

    Version: 1.0.3 What is the bug: Not sure if this is a bug or not but the item conduits from ender io will not accept filters of any kind from the mod. Help? Mod & Version: Paste.feed-the-beast.com log: Can it be repeated: Craft the conduits and try to put a filter in? Known Fix: ???
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    1.0.3: Dirwolf20 1.7.10 Crash Report

    Just putting my two cents in on this crash. I have tried to create worlds with the bonus chest that crash. Not using the bonus chest results in problem free world creation.