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  1. J

    Irc

    It is moderated, and spam protected. And for trolls? Just don't feed them ...
  2. J

    Steam Engine / Electrical Engine RC Balance Question

    I am sorry, you are comparing apples to pears. You should take the basic energy value items have in vanilla to compare the energy items in mod have. I personally stick to the transformers mod, even though it works without any lose. i personally think, transforming something into something...
  3. J

    Powering Oil Refinery

    I'll keep my pumps then ;) EDIT: 4 MJ steam vs 6 MJ combustion ... i want to see the setup where you can have like 20-30 steams online :)
  4. J

    GregTech vs. EE (My argument *against* the addition of EE)

    I am sorry, i don't want to read al this. I can only state since its ee3 that will be in the mod pack and i am not sure who can at this moment talk about the balance within ee3 this discuission seems to be pointles for me ... in Gregtech i like the centrifuges ... didn't use other stuff right...
  5. J

    Where to begin in modding

    I know how to write classes, i just don't know where to put them or if i need to include classes / libraries etc ... i write it down in more detail, once i really spend time with the programming. I am more stuck with the gamedesign basics and the techtree.
  6. J

    Powering Oil Refinery

    Aqueous Accumulator instead of pumps ... hmm, should try that ....
  7. J

    Powering Oil Refinery

    BTW once you have access to GATES you should use compustion engines, since you can shut them down with the gates automatically, if they reach yellow / red stage. I use them in my old test world to power a IC² mass generator and the still to convert the oil.
  8. J

    Powering Oil Refinery

    You should use a still, because it is more effective to produce biofuel. My setup at this point is a tree fram ( just a logger, i plant the sablings myself around it ), a fermenter, a still, connected to a 2x2x4 steam boiler. They boiler powers 3 commercial steam engines, 2 of them run the...
  9. J

    [Railcraft] World Anchor / Anchor carts don't seem to work

    Strange. I did get them to work, but after leaving the dimension and returning it stopped working again. Someone told me to set the anchor onto a block thats has a redstone current. Going to try this again, perhaps it helps. And i lost all my waypoints in this dimension, too ... very strange.
  10. J

    [Railcraft] World Anchor / Anchor carts don't seem to work

    Hi forum, I am trying to get the first automated liquid transporttrains running, but i have some issues with the world anchor / anchor cart. I read something about a bug in railcraft that makes world anchors functionless unless you go through specific steps. Someone experienced the same? Any...
  11. J

    [TC3] First impressions

    I agree there, thus i would love to have 2 different styles of mods even if the effect is the same, the feeling at using them is different. I hope to show a nice of branch stand alone mod in the near future, that focuses on this problem. The player will have to chose between to setups as he...
  12. J

    [Updating mod packs] Confics, selfinstalled mods and modifying packes

    Hm, editing doesn't give you the possibility to change the threads head / name ... configs with 'c' ... *sighs*
  13. J

    Where to begin in modding

    I totally agree :) Perhaps links to tutorials would be usefull here. I am look for some myself for some time, since i know java but i don't seem to grasp where to start with forge and eclipse. I didn't put much energy into it though ;)
  14. J

    [TC3] First impressions

    I think, that mods like EE shouldn't be put in tech mods, too. The mods should stay focused on one aspect of progress, magic or science. Although if designed the right way a techtree, that combines both aspects would be nice.
  15. J

    [TC3] First impressions

    So, why is it not possible to mine diamonds with hand? Or redstone with a stone pickaxe? You are right. It is a sandbox. And the players decide, how they want to play it. But still there are differences in acquiring items, and those differences show how the vanilla mc difficulty is set up. For...
  16. J

    [TC3] First impressions

    Possible, but not the way it was intended.
  17. J

    Where to begin in modding

    you could still code java with a mac ... and hey, minecraft is written in java too :)
  18. J

    [TC3] First impressions

    I am sorry, i forgot to set my sarkasm sign @singleplayer-remark ;) You pose a difficult question there. TC2 "repairer" was really usefull. I miss the farms you could make with the seals. Stuff you craft to shape a part of the landscape, those are items for lategame. Golems are a real nice...
  19. J

    [TC3] First impressions

    I do not like high end and late game research for some adorable pets that carry my buckets ... i do like this as a side arm of research, or in the beginning or midgame. Same is true for decorative items. And i was instantly bored as i realized the mod doesn't give you any usefull items, so i...