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  1. 5

    [1.7.10] Material Energy^4

    I was considering it, but that would spoil the fun for most people. I might start a guide for the hidden blocks I found, but only if Parcel31u is okay with it :P
  2. 5

    [1.7.10] Material Energy^4

    Spatial Incubator is the big room where you spawn the zones. It's listed as blocked because by default, there's a block of Hardened Glass over the Anchor in there, or certain zones will have a fluid of some sort. It's located in the middle of the ME^4 symbol at the very bottom of the room...
  3. 5

    [1.7.10] Material Energy^4

    Holy hell, how many Reward Bags did you hide in your map, Parcel31u? I've only gotten through every block in the Spatial IO room, the observatory (including the new room, that looks sick, btw) and the VM room. Just counting the reward bags, I have nearly 2 stacks of Basic, half a stack of Good...
  4. 5

    [1.7.10] Material Energy^4

    Actually, Inclusion Chamber, aka the very first zone you have access to, should be in the ME Storage in the Spatial IO room.
  5. 5

    [1.7.10] Material Energy^4

    Afaik, Tinkers' bows cannot fire vanilla arrows. The crash you're getting is because you're essentially trying to shoot a bow without any arrows.
  6. 5

    [1.7.10] Material Energy^4

    Pretty sure it's not tps lag. Everything animates fine and there aren't too many entities running around. Had it again today, in the Rotunda, only had a small section left to light up. There were, at MOST 20 mobs total moving around. Zombie walks up to me as I'm mining the Bitumen (corner). Hits...
  7. 5

    [1.7.10] Material Energy^4

    I don't have a problem purging the decomposer's internal tank, although the animation of it constantly running is an issue I have. My solution is to just give it a composite vial of whatever to decompose and it'll re-sync. However, with a single decomposer, once the drum is finished, and the...
  8. 5

    [1.7.10] Material Energy^4

    Although I can't tell you exactly how it works, or how to make it work, but I recall seeing somewhere that by placing the 3x3 of ME Interfaces, they basically act as the location for their contained item in the crafting grid of the table. Then the Extra Utils node pulls the crafted item and...
  9. 5

    [1.7.10] Material Energy^4

    I don't recall where exactly, but I know you can find some Dense Shiny Metal Ore in a chest somewhere.
  10. 5

    [1.7.10] Material Energy^4

    As others have added, MineChem will have a feature to accept fluid chemicals/elements to auto-bottle them. I copied over their github build cuz I couldn't wait to try it (and I was the one who requested it in the first place :p ) and it's working very well. Just place a Fluid Conduit pumping...
  11. 5

    [1.7.10] Material Energy^4

    Yea, it's still a work in progress. Actually, you can't even hand in the wool you get in that zone for the quest. And I will agree that the amount of mobs that spawn make it ridiculous. It still requires tweaking (along with the second half of the "^4" zones) Plus he still has 3-4 more zones to...
  12. 5

    [1.7.10] Material Energy^4

    I'm personally pretty happy with my Liquid XP and Emerald Bedrockium Drums. However I'll agree that a lot of the drums have stuff that nobody really cares about, or can't do anything about (I had to ask the Minechem devs to implement a way to pump the liquid minechem chemicals into the...
  13. 5

    [1.7.10] Material Energy^4

    Well, I'd think you're supposed to set it up so it runs by itself while you continue exploring/clearing the dungeons. Yes it takes a long time if you're just sitting there staring at crops grow, but if you let it go while you're completing the other quests, that's a different story. It will...
  14. 5

    [1.7.10] Material Energy^4

    I don't think Orange is in that zone, but it does contain multiple colors. I personally just crafted all the colors out. Simpler, cheaper, easier, and doesn't require any of the community zones. I got a stack and a half of "Fertilized Dirt" from Biosphere^4 (multiplies growth ticks by 3) with...
  15. 5

    [1.7.10] Material Energy^4

    I saw it posted earlier in the thread, but I would like to re-iterate: Lost in Time - Player Interface and Lost in Time - Energy Distributor do not have reputation rewards, and thus can't be "handed in". I could still click Complete and got the rewards from them, but they are still glowing...
  16. 5

    [1.7.10] Material Energy^4

    Another issue, although it's specifically with MineChem: Both the Assembler and the Fusion Reactor (haven't touched the Fission reactor yet) have a very large power storage capacity. However, the power "tab" on the right of the GUI doesn't seem to be able to handle it. The actual value (in RF)...
  17. 5

    [1.7.10] Material Energy^4

    You also get Dense Platinum/Shiny Ore blocks in a chest somewhere in the later levels. But yea, early on, pulverizing Ferrous Ore and crossing your fingers for the secondary output is your only real option. I read the first few pages, but not all 24, so I may have missed them, but here are bugs...