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    How can I figure out what is sucking the power out of my Redstone Energy Cell?

    It's a poorly thought out change. With EU, when you get to the point where machines are draining energy constantly, the perpetual drain came with a very noticeable benefit (typically, speed for tier 2 processing machines). In that case you had a choice...shut down supply of power to the...
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    How can I figure out what is sucking the power out of my Redstone Energy Cell?

    0.5. 4.0. Doesn't matter. It's a pointless drain that doesn't serve any positive purpose.
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    Better Than A Let's Play (Monster) - It Doesn't Have to Hurt

    New series, new video, new new new!!
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    Disappointed

    You need to understand that these mod packs are tailored to suit a fairly wide audience. That means there will be mods that expedite certain processes you may not personally prefer to see expedited. "Balance" is a subjective term. Modded MC is not a linear experience. You have choices to make...
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    MPS Appearance crash anyone?

    For those having problems, did you turn off custom font rendering and vertex/pixel shading in the config? That would be the config in the config folder, not the config in the MachineMuse folder within the config folder. MPS is sadly quite buggy these days, but a lot of the issues can be fixed...
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    Code Help (ComputerCraft)

    The reason the code you used isn't updating the display real-time is because os.pullEvent will sit and wait until there is an event to pull before it moves to the next instruction. That's why I suggested using the parralel API, so you can have os.pullEvent waiting while the other function is...
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    Code Help (ComputerCraft)

    I suspect it has something to do with the fact that you're not managing the events properly. Specifically, you make one call to os.pullEvent at the very beginning of the main loop, assigning a value to each of two variables. You then have your 'energy' function (odd placement, but that shouldn't...
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    Code Help (ComputerCraft)

    Indent your code so we can see where you're expecting to have code blocks.
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    [Minecraft News] Minecraft to push minimum OpenGL Support to version 2.1

    From what you've been saying and part of your sig, I'd feel confident in assuming you're one of those folks who don't quite yet realize that just because you said it or you can do it doesn't mean anyone else cares. Mojang made a choice based on their assessment of what they're trying to...
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    I know I'm probably beating a dead horse here but.. Dartcraft.

    Text-based config files were long ago replaced by "Preferences" panes in proper GUIs long ago. Long ago. The reason is very simple: programmers can do better, and users shouldn't be expected to be comfortable with config files. It's like saying you have to be a mechanic before you're allowed...
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    I know I'm probably beating a dead horse here but.. Dartcraft.

    Blaming others for the consequences of the choices you make is immature. Twisting words is immature. I was very clear: if you make a choice (ie. to "compete") that leads you to ruining the game for yourself, blaming the devs for it is immature.
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    I know I'm probably beating a dead horse here but.. Dartcraft.

    The difference between a destruction catalyst and a quarry is that you don't have to be there while a quarry digs to get the spoils. You can't compare a destruction catalyst to 4+ full sized quarries running all the time. It's not about "one shot, which does more?" It's about passive EMC...
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    I know I'm probably beating a dead horse here but.. Dartcraft.

    It's not ridiculous. You have to remember that mod devs don't make mods for specific mod packs. They can't say, "I know my mod will be used with mods <a>, <b>, <c> and <d> and so based on that I can assume the players will be able to do <things> and thus balance my mod around it." Mod devs...
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    So.. Yeah, Anyone has a solution to Nei in Unleashed?

    .... On a more serious note, NEI has always had slow performance when using 'U' to look up item uses. It's not a bug, it's not a freeze, it's just looking through all of the crafting recipes and machine recipes to find every instance of the item you're inquiring about. It takes 4-5 seconds...
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    I know I'm probably beating a dead horse here but.. Dartcraft.

    It works very well in a multiplayer environment, because my approach doesn't involve disabling mods or changing configs. Each person chooses the mods and specific items/machines that support the way they want to experience the game. I don't need a server admin telling me how to play. Frankly...
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    I know I'm probably beating a dead horse here but.. Dartcraft.

    I am my own mod config. It works out pretty well that way. If I think something ruins the game, I don't use it. If I think something is an inordinate grind, I don't do it, I bypass it, or I put it off until I can set up something ridiculous to manage it minus the soul sucking grind. I think...
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    Call to Arms: WASD vs ESDF

    QWES. More natural hand position for the keys used most frequently. In my case, number keys are on my mouse so that renders pretty much any other consideration moot.
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    Better Than A Let's Play (Monster) - It Doesn't Have to Hurt

    Updated with the latest episode.
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    More news about FTB's Future. (Important announcement)

    Your interpretation of what I was saying isn't accurate. It's often necessary to evaluate things in context, which you clearly didn't do.
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    More news about FTB's Future. (Important announcement)

    I read it. Do you think sponsors and merchandisers are interested in how many mods are in each pack,. or how many players are exposed to the ads? The players are at the end of the supply chain, which makes them the end user. The customer. I'm not talking about explicit cash changing hands...