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  1. S

    Quarry Needs Flavor, Show Me Your Ideas.

    People have been asking for quarries to be upgraded/enchantable/configurable ect for years now, I have doubts we'll ever see it happen. What I'm more surprised by is that there's mods that provide a alternative to pretty much every single function of BC in a different way except no mod will...
  2. S

    New Mod Packs ***Released***

    Lots of MFFS Calclavia stuff is missing, basically all the modules and upgrades.
  3. S

    New Mod Packs ***Released***

    Yay, Power Converters are back and Logistics pipes is finally officially added. :D
  4. S

    New Mod Packs ***Released***

    It's configurable if you think its overpowered, even if it wasn't who cares this isn't the gregtech pack, we got Mystcraft ages of oil oceans and that's considered fair. :l
  5. S

    New Mod Packs ***Released***

    Why was Power Converters and Nuclear Control left out of Unleashed? o.O
  6. S

    Mod Pack Update

    Modular power suite still seems to be bugged :(
  7. S

    Mod Pack Update

    No 1.6 Ultimate :O But I use all those mods.
  8. S

    Mod Pack Update

    Aww, I miss the Xycraft tanks, it just isn't the same with Railcrafts'. ;_;
  9. S

    Mod Pack Update

    Any chance .7 has Xycraft?
  10. S

    Mod Pack Update

    I miss Xycraft ;_; I hope its updated soon.
  11. S

    Applied Energistic's Question on Exporting Items

    This is the best solution i've seen yet.
  12. S

    If YOU had only one mod to take out of Ultimate, forever, what would it be?

    Gregtech, save me the trouble of deleting it.
  13. S

    Applied Energistic's Question on Exporting Items

    The problem with using emitters is I need to have 3 faces of the cargo manager (2 emitters one; for each seeds and coal, 1 for the storage bus), then I need 2 run redstone signals from the 2 sides to 2 diffrent exporters, its such a lot of work and materials compared to the simplicity of just...
  14. S

    Applied Energistic's Question on Exporting Items

    I tried it your way it kind of works but its just way to big a setup space wise. I really don't understand why there's not a simple # limit option on exporters so I think I'm just going to use Logistics Pipes to do it like I perviouslly have in past versions and just leave AE for the item...
  15. S

    Applied Energistic's Question on Exporting Items

    Red Power is disabled on our server so that's not a option. Is there really no option in AE to just send stacks? I absolutely need to use another mod to tell it to stop and go via redstone?
  16. S

    Applied Energistic's Question on Exporting Items

    Ok, so I've been trying/researching for the better part of a hour now to make AE export fertilizer and coal to a Steve's Cart Cargo Manager and I've been having some issues. Ideally I want it to maintain 5 stacks of coal and 5 stacks of fertilizer and then maintain those numbers inside the CM...
  17. S

    Mystcraft infinite oil?

    I eagerly look forward to liquid modifiers for oil, DNA, ect oceans :D
  18. S

    FTB Release!

    Eh, I'm running more mods now then the modpack currently has in it, so ill just stay the cource until the majors come out, since all the beta versions of things I can't live without like logisticspipes aren't in it.
  19. S

    Suggest Mods for FTB Here

    This mod is essential if you use Railcraft, or any major Buildcraft Liquid system you construct. Until were able to paint a gold pipe and have them sit next to each other, this is a must have.
  20. S

    Suggest Mods for FTB Here

    I don't think there was even a proper version for 1.2.5, im pretty sure another modder did a jury riggish update to get it to 1.2.5 and the original dev just posted that version in the sticky because he was busy, I dont remeber it was a long time ago.