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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Sorry for my lack of specificity, i was referring to the galacticraft ones that give meteoric iron on the moon not the AE2 ones, and yes the crafting works in ssp ( i wouldnt think cheating the components in to test makes a difference).
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    also was the config for RFTools changed at all? that might be causing the other issue if it isnt the recipe changes.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I found another problem on the server, meteorites arent falling. Is that a thing that needs to be solved in the config?
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I know this isnt really a place to ask this, but can i go to the moon on the server? I have been waiting a few days now, but i understand if you don't want me to. (I am asking this to ninja because harvest comes on frequently, and i understand if you are busy IRL.)
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    just tested it in singleplayer and it works so idk why it doesnt work in multiplayer
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    So....... I can't craft the matter transceiver or receiver at all. I tried a vanilla table and the terminal but no luck
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I am using the recommended version and i still cant get on the server, it says the mods are not compatible. I havent changed them since i was last on, anything change?
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    1.7 listed packs!

    I shall third the motion for Colony. It might not be the largest pack, but that can be a good thing, and the pack is oriented around one topic as opposed to kitchen sink packs (nothing wrong with those, the third party section just has a lot of them).
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    no more recipe conflict was the name i believe
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    isnt there a mod that allows multiple items for one recipe or something? i think it only works with vanilla tables and the 2x2 but i think that works.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I know, i just think basalt is a little annoying to get because volcanoes are not the most common things in the world, and its the only one i can think of that isnt naturally underground.
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    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    People need tinker tools? With the exception of beheading for wither skulls, i just use the atomic disassembler for everything. But i suppose i could try this, i seem to somewhat like these obscure packs. I don't even want to know what the laser creeper dino riders from space is about, though it...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    could some way to easily make other types of stone be added? like basalt, marble, limestone, etc.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Does minetweaker allow changing of recipes that are machine/furnace based? I am currently using it to make some things more useful and balanced in a pack that i assembled myself, and was wondering if there was a way to allow that type of change.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Remember, this is 1.7, it will be a bit different because Tekkit is 1.6.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I forgot how strange the feeling is when i can't just power everything with wind turbines from mekanism and call it a day. At least i can think more than just putting the illogical wind turbines on the moon. Also, if anyone knows, does running a pack from the FTB launcher cause lower framerates...
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    [1.7.10][TECH][NO RF OR EU] Industrialization

    project blue? is that an actual mod or did you mean bluepower? it would be funny if it was
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    [1.7.10][TECH][NO RF OR EU] Industrialization

    i dont know how i didnt see that paragraph but whatever it is a great idea for a pack honestly
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    [1.7.10] TBN [HQM][Survival]

    Trying this asap, minechem is my third favorite mod behind galacticraft and mekanism
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    [1.7.10][TECH][NO RF OR EU] Industrialization

    I don't suppose this was inspired by the Industrial Revolution pack, was it?