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  1. K

    Tabula Rasa/Custom Items discussion (was Longshot Request - hopefuly very simple)

    Yeah, forgot the default behavior on blocks is stupid. Fixed that. https://dl.dropboxusercontent.com/u/57416963/TabulaRasa-1.6.4-1.0.0.jar Didn't bother renaming, sorry. Anyways, as far as textures go, your string should read <mod>:TextureName (no .png) and for blocks, that'll end up in...
  2. K

    Tabula Rasa/Custom Items discussion (was Longshot Request - hopefuly very simple)

    Just gonna bump this - new version out w/ the texture fix. Oh, and up to 32k metadata for the item. And per-metadata hardness/resistance for the block. Enjoy. :) https://dl.dropboxusercontent.com/u/57416963/TabulaRasa-1.6.4-1.0.0.jar
  3. K

    Tabula Rasa/Custom Items discussion (was Longshot Request - hopefuly very simple)

    In 1.6.4, no. In 1.7.2, I'll add a new gen type for that. The 1.6.4 gen types are based solely on vanilla's algorithms.
  4. K

    Tabula Rasa/Custom Items discussion (was Longshot Request - hopefuly very simple)

    Sounds easy enough. I might have hijacked the naming feature then, sorry if I have, heh. I can add per-meta resistance/hardness. I'll try and do that. And since it's an item ID anyways, it's not hard to provide *up to* 32k items. Just need an elegant way to configurize that.
  5. K

    Tabula Rasa/Custom Items discussion (was Longshot Request - hopefuly very simple)

    Well, let me know if this is what you had in mind. The /cofh/TabulaRasa.cfg file lets you tweak the block's hardness and resistance, as well as names and textures for the block and item. Didn't test the texture part out, but it *should* work...
  6. K

    Tabula Rasa/Custom Items discussion (was Longshot Request - hopefuly very simple)

    I don't know enough about Minetweaker to know what it can do, but would this be just 1 Block ID and 1 item ID?
  7. K

    ELORAAM

    This isn't *quite* the case. TE does have a very certain aesthetic to it, and it's actually a very integral part of the mod. I just won't include models that don't "fit" with Minecraft. You're correct that I won't have constant chunk updates, either, but nobody really should - that's just bad...
  8. K

    ELORAAM

    Er...I don't actually know where you stated, "Immibis doesn't bug me. KL, now that's a different story." I never saw that anywhere, nor did I interpret any of your statements as such. And I think you're ascribing emotion where there isn't any on my part. I'm just giving you an explanation of...
  9. K

    ELORAAM

    I'm not saying it'd be perfectly cross-mod compatible, just that somebody could do it. But it'd be just like Blutricity in that regard too, I suppose. ;) You would be incorrect on both counts. There's really nothing to be jealous of. Blutricity is a really neat system and it's one I basically...
  10. K

    ELORAAM

    Connecting technique? If you mean things automatically sending things back and forth based on voltage levels (battery boxes), then it's quite possible with RF, just that I'd imagine most people don't see the point. Not just some - a LOT of concepts that aren't in current RF implementations*...
  11. K

    Fortune 3 vs pulv

    I didn't use NEI's menu. ;)
  12. K

    ELORAAM

    It's not that, it's just that without getting into specifics, I have a very unique skillset and have absolutely no trouble finding work when I want to. For the past couple years, I had been a full time PhD student and working half time as a professional engineer for another 20 hours a week...
  13. K

    Fortune 3 vs pulv

    er...why choose?
  14. K

    ELORAAM

    Web hosting, hardware upgrades, programs (Photoshop). Opportunity cost wouldn't even be fair to count. I make way more at an hour of work than I could ever possibly make for an hour of modding. We do it for the fun, but a bit of beer money doesn't go unappreciated.
  15. K

    Modlist for 1.7.2

    You asked about 1.7.2. Unless 1.7.10 is delayed significantly, we're going to be releasing for 1.7.10. (Note: 1.7.10 and 1.8 are not the same thing. 1.7.10 is almost ready. 1.8 may be next year.)
  16. K

    Modlist for 1.7.2

    We're expecting that 1.7.10 will be out soon. So there will probably never be a 1.7.2 version of TE. If I'm wrong about this, and there happens to be a large delay with 1.7.10, then who knows. I wouldn't count on anything out before July. There's a lot of polishing left to do, and we're taking...
  17. K

    Modlist for 1.7.2

    I won't link to the CoFH Patreon, as that'd be way too self serving, but I just revised it last night and will post this snippet: I feel the same way about beta access, but didn't put it up there.
  18. K

    ELORAAM

    Actually, she made a *lot* from donation drives in like one week leading up to her 1.4.6 release. Like, more than the vast majority of mods make ever*. And frankly, I'd argue the lack of bugfixes means that the community did not get their money's worth on that one. And again, I like Elo, but...
  19. K

    BluePower (Being Made By Quetzi and MineMaarten and Others)

    Hrm...I dunno how I feel about this one. Copyright aside - it's a horrifically stupid system in the US especially - this is something I'm not necessarily crazy about. RP2 had a LOT of issues, but the state of modding at the time meant that it got a free pass. We've moved to an era where people...
  20. K

    ELORAAM

    If they use CoFHLib's gui library, they automatically get it. :P