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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I'm kinda debating on adding ender io just for the capacitor banks and wireless charger. I hate having to have a completely separate machine just to charge things that need charged.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    What error is it throwing when it disconnects you from the server? If it is invalid mod configuration then its an update issue. That is the only one I know off the top of my head.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Nope my hammer is a manyullyn rod and plates and a cobalt head for just under 24k durability. Once I get the materials I will put a resonant flux capacitor on it :D.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    The problem was that for whatever capacitor he was trying to put on the hammer didn't have 1 durability for every 1,000 RF the capacitor holds. You cannot change that value I believe because its a vanilla tinkers value that was added during the change to 1.7.10.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Which capacitor was he trying to put on and how much durability did the hammer have? And did he craft the hammer to remove the invalid value tag?
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    The issue with the capacitor is that it takes 2 modifier slots to get it on there as well as the durability check from vanilla tinker's. By default tools also start with no modifiers so you have to level them up 3 times to put a capacitor on. I am pretty sure that is the issue they are having.
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    Anti-Material Energy ME^-1

    minechem update is the only thing i can think of. from what ive read from the github tho they havent quite figured out how to fix it. well if its not in your inventory you can just not pick it up. if it is in your inventory tho if aroma backup is in you will need to roll it back until before it...
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    Anti-Material Energy ME^-1

    yup that would be a radioactive element crash.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    The default value is 6. You also get a modifier at 2, 4 and 6 and a random bonus at 2, 3, 4 and 5.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Yeah I need to make myself a resonant capacitor for my hammer then it will be completely broken :D. After that put a stack of lapis on it then just redstone all day long.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    When you do log in the tool will have invalid data just craft it in a crafting window to update it. It should only gain xp and lose some of the modfiiers available.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    It requires 2 modifier slots instead of 1 and you may not have enough modifiers available. The tool may also not have enough durability because it takes 1 durability for every 1000 RF the capacitor holds. EDIT: Tools by default IT also start off with 0 modifiers.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    The pastebin is permanent. But the one you need to change to enable a few of the tweaks I had made to IT is in the Iguana Tweaks folder under modules.cfg. But the vanilla tools being disabled is done through IT but the recipes are still there so we can craft with them but it changes the mining...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I changed the levels you get tools modifiers and bonuses at as well as the max level for tools. I also disabled a couple of the modifiers (auto smelt and fiery). Restored the durability of tools back to tinkers default. Changed the mob head drop chances and beheading modifiers values. Lowered...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    http://pastebin.com/d15iCqww If anyone wants a modified config file for Iguana tweaks that is the link to my version. Yay for more tool levels :D. I get bored and play with configs a bit too much. And yes I know i removed all vanilla tools. Vanilla tools are boring :D. EDIT: To activate some of...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Well at least it was a simple fix. Glad to hear you got it working again.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Okay so my single player world loaded just fine. If you can give me a crash report for your server it would help me figure it out cause I don't have a server I can test it on. EDIT: @Type1Ninja default iguana tweaks config BORING. Time to edit them to my liking :D. I'll post it on pastebin...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Possibly a missed config change that needed to happen I'll take a look really quick and see what I can find out.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Woot 1.1.3 on the launcher :D. Time to make a completely broken hammer.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    If i didn't break servers so easily I would be happy to get on and set up a stupidly large AE system :D