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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Give me a bit to look at the IgTweaks file and I'll see what needs to be done with it. In regards to draconic evolution I don't think it fits with the theme of the pack and at its current stage is fairly op in its own right last time I mess with it which was around 4 versions ago.
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    Anti-Material Energy ME^-1

    The issue is that there is nothing added to the list of rewards from the greater bags at this time. Eventually parcel will return from his hiatus and update the pack hopefully adding in rewards for the bag along with new content like the single player map.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Personally if I added Iguana Tweaks to this pack I would leave stone and wooden tools enabled but that involves a massive config rewrite which I have done before. On a side note why does every quest book want you to get a freaking octuple compressed cobble. Which leads to a minor bug I found. If...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    So after playing through most of the quests I have noticed 1 very limiting factor and that is the number of apiaries we are given. Reading through the yellorium questline it sounds like you want us to build a reactor and I have found no reason at all to because the solar panels you have given...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Yeah half a stack of string is nothing once you get spidery bees and let them run a couple trips around the apiarys then the diamond is a joke when diamond bees get going especially if you put fastest production on them.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    In the industrial quest chain after you get the apiarists suit it opens a quest that for 1 diamond gives a valiant pair plus a couple others.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Honestly I think there are too many updates right now to do a youtube series on this pack. An update every day kinda slows down recording when you have to download a new version every day. I think youtubers would wait til a pack is an update a week maybe. But it would be a very good pack to do a...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    That would be the one you need for making multiple different worlds.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    The other thing I would love to see is a bit more of a store so we can get more of the hive bees. I know infernal and oblivion aren't able to be obtained without going to the nether and end respectively. There are probably a few others than I'm missing that I just haven't needed quite yet.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    From what I remember you copy the map into the template folder that lockdown creates and then every created world looks exactly the same as the template.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Oh ok I am really close to that point only missing a few damp combs and have 8 productivity in that hive to get the last ones. One suggestion I have though is instead of a saved map use the lockdown mod so we can have multiple maps running at the same time instead of just the 1 map we are given.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    They also need a different biome than the plains so you would have to make controllers for that biome or adjust the temperature and humidity to desirable levels for the bees. Those are the correct flowers though.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Yeah they won't the issue is that I had already used the seed in crops and because it was it had nbt data and could not be planted like a vanilla crop. Once I grabbed a fresh seed from the sieve it planted just fine.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Maybe its just that im trying to use a seed that has already been through crop sticks to plant I'll try a new seed. EDIT: That was the problem it was one that had come out of crop sticks.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Minor bug monastic bees cannot be used to to vanilla farming being disabled and agricraft not being supported. Also for the basic ME system quest there needs to be an energy acceptor attached to it so we can use the ME system before we get a controller.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Bronze, enderium, invar, electrum, shiny, ferrous, lead, silver, copper, iron, tin and gold all have bees that can produce the nuggets. Looking through recipes that use nuggets it would be a mile of minetweaker scripts to even possibly change all the recipes to ingots from nuggets. It's really a...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I would say changing the recipes to ingots instead of nuggets would be the route I would take but it would be a ton of minetweaker scripts. You would also have to remove the smeltery cast for nuggets as well. It would also make ender io conduits extremely expensive but you could leave those...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Well even if you take out the recipe for ingot into nugget there is a way around that. The compacting drawer from storage drawers needs to be removed as well if you want to go that route.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    The upgrade for quicker mutations helps in more ways than just quicker mutations. It also helps you to get more drones that you can use to smash other traits onto to make super bees.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I believe its nbt data on the bees that makes it hard to detect because the specific bee traits are nbt as well as the bee types. So if you ignored nbt data on them it would ignore the type of bee and if you don't ignore it then it requires specific traits which is very difficult to do.