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  1. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    And for a regular dose of progress I start working with Botania automation.
  2. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Oh and to pipe up, where can I find R2R Utilites again. My google-fu fails prior to coffee.
  3. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Fair enough. From what I can tell Tinkers' design goes from softer, easy to acquire materials to harder materials. Wood, (stone useless except as a cast unless configured), flint/bone, copper, iron, bronze, (obsidian, alumite, ardite, cobalt, manyullum or something). Just for interest sake the...
  4. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I think in Gold City with "second tier" technology and magic opening full automation feels possible. These are limited systems but not as clunky as the redstone expansion stage. I think one of my early base changes will be to automate meal production because I have insta-death via hunger...
  5. The Mobius Archives

    The Mobius Archives Plays The Refugee To Regent Challenge using 1.10.2 Modded Minecraft

    Agrarian Skies 2: Ep57 - Scanning Your Own Brain - A JadedCat Modded Minecraft Hardcore Challenge Hidden Secrets: Ep18 - Scavenger Hunt - Minecraft Vanilla SMP Mobius For Regent: Ep70 - Trading Fish for Cats
  6. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Me too. A lot of the actively developed mods are already there or have been open sourced and can be openly ported by other authors. I'm just staring at Forgecraft videos going "I want that, I want that, ohhh and I want that."
  7. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Annnnddddd enter the gold city! Starting off with a little prep work to get some new equipment started.
  8. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I've recently been using the web archive pages for the classic wiki https://web.archive.org/web/20140221185515/http://refugeetoregentchallenge.wikispaces.com/Refugee+to+Regent+Kingdom+Building+Challenge It's cleaner than reading the new wiki for the classic challenge.
  9. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Although, re-reading some of the rules I may have accidentally skipped right over the Gold City stage. I may have to board up that portal until later :D
  10. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Wrapped up the Redstone Discovery stage and finally opened that damn portal!
  11. The Mobius Archives

    The Mobius Archives Plays The Refugee To Regent Challenge using 1.10.2 Modded Minecraft

    Yep, I'm hoping after this month I'll get more time to truly focus on it again.
  12. The Mobius Archives

    The Mobius Archives Plays The Refugee To Regent Challenge using 1.10.2 Modded Minecraft

    Agrarian Skies 2: Ep56 - Breeding Trees - A Jadedcat Modded Minecraft Hardcore Challenge Hidden Secrets: Ep17 - Redstone Tables - Minecraft SMP Mobius For Regent: S6 Ep69 - Looking for Jungle - A Modded Minecraft Challenge
  13. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Out of desperation, and remembering we're allowed some safari nets, I decided to setup a jungle age to acquire some cats for the city.
  14. The Mobius Archives

    The Mobius Archives Plays The Refugee To Regent Challenge using 1.10.2 Modded Minecraft

    Mobius For Regent: S6 Ep68 - The Merchant's Inn - A Modded Minecraft Refugee To Regent Challenge
  15. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I find even the basic yellow chocobo quite useful. Having an extra pack for equipment is nice. They don't wander off like horses so you don't need to tie them to a fence. They swim quite well which really differentiates them from horses. Plus their squeak makes them easier to find if you do...
  16. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    As much as I'd like to progress to the next stage I'm having a bit of a cats and dogs problem. Mostly a cats problem:
  17. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Refugee to Galactic Emperor Vaal? I've got to catch up on your latest episodes.
  18. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Cool! What days/times are you planning on being on for your challenge?
  19. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I think you're optimistic regarding my organizational skills :) The best I can give you is the list of my current mods at http://pastebin.com/SN9LzmbP The hardest part is sorting out enchantment and potion conflicts otherwise I've been running with relatively default configs. A number of the...
  20. The Mobius Archives

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Starting on the last building in our Redstone Discovery stage The Merchant's Inn: