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    Biomes o' Plenty and Pesky Vanilla Biomes

    Thanks, I'll look into that.
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    Biomes o' Plenty and Pesky Vanilla Biomes

    I have been playing around with the config settings for Biomes o' Plenty in the Direwold20 1.7.10 pack with the intent of disabling the vanilla biomes in favor of using purely BoP ones. So far nothing has stopped them from appearing. I have tried disabling them, and I have tested the "Vanilla...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    You think you're low on iron? I started building a house out of Railcraft concrete before I even started on Industrialcraft. Agricraft is proving interesting. I loved setting up the sprinkler system but crop mutation has so far been quite a time sink just to get my first crop that is not...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I had a crash earlier when I tried placing a Temperate Fluiduct from Thermal Dynamics in the world. It would crash every time I tried to load the world up until I disabled the mod. http://pastebin.com/BGBWVspu
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I also tried this out, and I can confirm that with Soartex I got a decent amount of lag and with default I got little to none. I also tried Faithful 32 and got no lag as well, though it did crash my game once when I first enabled it.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Thanks, trying to find an easy fix in the meantime. Might just disable binnie's mods temporarily, make a few chisels, then re-enable everything. Doesn't look like there is a config file for binnie's. Hopefully next release is less than 5 months this time. :p
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I just noticed that the recipe for the diamond trowel from Botany overrides the recipe for the diamond chisel from Chisel 2.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    While I still like the idea of having to factor in power loss over distance when using cables, I can see the issues with removing flux ducts and conduits at this point. I agree that using the QED is probably the best way to balance this, as you already need the QED to make the energy/hyper...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Extra Utilities energy and hyper-energy transfer nodes still appear to be craft-able? I like this decision by the way. Now the concept of energy loss over distance is something to factor in with any tech mod, not just IC2. This is the kind of thing I'm looking for in this pack, awesome...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I can confirm that removing Crayfish's Furniture Mod also fixed the problem for me.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Started up the pack, it downloaded fine and moved on to constructing the mods. Every time it reaches mod tweaker, #117, it crashes. Here is a link to the crash report: http://pastebin.com/yEmhKCac
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Ah, I getcha. I look forward to checking out what has changed, from what I've seen in the thread it sounds like you've done a pretty thorough job making sure everything will work right.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Sweetness. I've been waiting a while to start up a new world. :) What do you mean by you're under new management? New person taking over the pack?
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    Packs I have played: -Magic Farm 2 -Horizons -Direwolf20 -The Dark Trilogy

    Packs I have played: -Magic Farm 2 -Horizons -Direwolf20 -The Dark Trilogy
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Agreed, I've had little trouble getting enough of most ores (besides Iridium of course.) Vein Miner is really more of a mod for a sky block in my opinion. It's just a little too powerful otherwise and you don't really have to work to gain that power.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    The designer in me fully agrees with this decision. The player in me is crying as I stare at my ever depleting diamond reserves. Has there been any consideration of integrating Agricraft into the pack? As a mod based on nature and technology it seems like it might fit the pack well.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Actually I'm not sure now that you'll want to use this one. I recently disabled Blue power and Gendustry, which might affect the generation for the update process.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I have a world I've been using for the last few months, if you let me know how to get it to you you can test using that. (not familiar with the process of uploading a world.)
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Has the Iridium Drill been tweaked in this pack? I finally managed to craft one and I started checking it out. I found that using the mode switch key (m + right click) while holding it switches between Normal mode and Silk Touch mode, but not Fortune 3 mode. Is the Fortune mode still there, and...
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    FTB News - April 3rd, 2015

    I'm quite excited for Horizons 1.7, it was a very interesting pack back in 1.6.4. Is there any likelihood of recipe integration in these packs, a la how Thermal Expansion and Ender IO items require Industrialcraft items in their crafting recipes in The Dark Trilogy?