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  1. S

    What's new in modded minecraft today?

    Logistics Pipes was updated to 0.7.4.dev.205 but there is no change log as of yet.
  2. S

    Is this possible?

    Have the turtle move down 1 more and place floor block up. Then you just need to program it to break the floor move up 1 and either place or break the pedestal the back down and put floor back.
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    Any issues with Redstone Energy Conduit Spanning many chunks?

    Or you could put the tesseracts in the line on each end and just pretend the line actually does something.
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    Elevatorblock limit

    Or download the latest dw20 and copy the config. It should have its ids adjusted already to fit into the master configs. Of course still do the back up first.
  5. S

    Elevatorblock limit

    Pneumaticraft elevators. I think it was already added to the dw20 pack.
  6. S

    Agrarian Skies: Tinkers item crash

    The nether hordes returned and finished the job. I blame jadedcat The above advice should work.
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    [0.5.1] Technomancy Discussion-Ore processing like a boss

    I keep getting this crash each time I try and add Techno to my pack I am working on. http://openeye.openmods.info/crashes/6d8e3908e79f9d7f2fe62c0196c62084 Since I found it on openeye before I even installed openeye, I'm guessing I was not the only one.
  8. S

    Monster pack world gen and mobs?

    The issue is most likely Lycan mobs. There is an issue with mobs not despawning with the version in monster 1.1.1. Update that mod to the latest version should fix it.
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    Sorting system in Agrarian Skies?

    Item ducts with servos, use the white/black list settings to filter what goes where.
  10. S

    Adding to exisiting Monster

    FYI for anyone else that tries to add witchery. #Blocks 4079: emasher_EU_adapter from eng_toolbox - witchery.trent from witchery 4081: blockThermalMonitor from IC2NuclearControl - witchery.scarecrow from witchery Suggested Ranges: 2951-3119 (169 IDs), 1556-1719 (164 IDs), 3512-3624 (113 IDs)
  11. S

    Adding to exisiting Monster

    Thanks guys
  12. S

    Adding to exisiting Monster

    I have a server setup running Monster and now want to add some other mods. Question will it break my current world. Wanting to add Ars magica 2 and witchery. I know there is some world gen with both of those, but I'm not to worried if we have to travel a bit to get the new content. Farthest...
  13. S

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Can't wait for a 1.6.4 version. Want to open my server up to more people, but waiting for this first.
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    what to you is the most interesting piece of tech in Monster???

    Yes, but everything starts somewhere. In minecraft it all starts with that first tree. That makes it the most important part of any technological advances.
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    what to you is the most interesting piece of tech in Monster???

    The very first tree you have to chop down in a new world.
  16. S

    Unsupported Monster 1.6.4 Bug Reports

    Update Lycan to latest version will fix this.
  17. S

    Problem /help command not working from console

    I'm currently running a Monster 1.1.1 server on a GamingServers server using the FTB server jar. Every time I try to do the /help command from the console I get the following error. Does anyone know what might be causing this and how I can go about fixing it??‎ If more info is needed, please...
  18. S

    Monster 1.1.1 vanilla mobs

    updated and used the default config settings and all looks right in the world. Despawning is happening and a good mix of mod types again from what I can tell. No need to even kill everything first. Will mess with the config and see if I can get it back to close to what was intended for...
  19. S

    Monster 1.1.1 vanilla mobs

    1.4.9d is the one that was pushed out with the latest Monster pack. Will go find the newer version and see if I can update it without breaking anything else.