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  1. CaptPanda

    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Ad Aqua has apparently been discontinued for Ex compressium, I can only find mention of it in an FTB post from feburary.
  2. CaptPanda

    FTB Newsletter May 2016

    FTB could also push people to moving to 1.9 by having ModJam and Jampacked focused around it. It'll also get some good quality 3rd party packs into circulation.
  3. CaptPanda

    FTB Newsletter May 2016

    Mostly because 1.9 is already viable, there's not too much difference between 1.8 and 1.9, and elytra wings. For me it's the Elytra wings.
  4. CaptPanda

    FTB Newsletter May 2016

    Sorry, where's the modlist for inventions? the link doesn't provide it. Also EE3 or ProjectE? last I recall EE3 died a heavy WIP. Finally, both IC2 and Techreborn are on 1.9, and as Techreborn is inspired by 1.4.7 gregtech, Why not make this a 1.9 pack? IC2 has its own item routing system now...
  5. CaptPanda

    rip gideonseymour 2016

    I thought daybreaker was pretty good too. Not just because RF windmills sorted out my entire RF needs. Anyways, glhf, we should make a modpack sometime
  6. CaptPanda

    FTB Newsletter - March 2016

    Caaaaaiiigaaaaannnnn!!!! *Shakes fist*
  7. CaptPanda

    Tradewinds (BETA 0.0.52) - A trading based modpack.

    I would imagine the likes of town buildings, of around 1800s or earlier.
  8. CaptPanda

    Bug all imgur images on forum have broken

    That's what happened with pics back when I was on TVB, another option is to host directly on the forum, similar to avatars. It may not be so feasable since that could be a whole lotta data to store.
  9. CaptPanda

    Bug all imgur images on forum have broken

    Edit: Ninja'd Right, so in that case, if Imgur is no longer an option, what would be a suitable substitute?
  10. CaptPanda

    Bug all imgur images on forum have broken

    I logged in the other day to find all non-avatar images to be broken, and after a bit of investigation, I've narrowed it down to just Imgur. Is that an imgur fault or forum fault, and it that just on my side? If so, how would I fix it?
  11. CaptPanda

    Open 2.3.3: [2.3.5] Sunnarium alloy in IC2 scanner outputs Iridium ingot

    Version: 2.3.3 What is the bug: Sunnarium alloy in IC2 scanner outputs Iridium ingot, similar for other sunnarium items, and additionally the Quantum Core. I presume it is down to metadata/NBT, not sure which, but they all share the same item ID. Mod & Version: Paste.feed-the-beast.com...
  12. CaptPanda

    Tradewinds (BETA 0.0.52) - A trading based modpack.

    For the death system, you could force people into spectator mode when they die, and then after either a period of time or they go to a certain location, they ressurect? That would be a cool mod, could even add a meta about 'deathwalkers' or something.
  13. CaptPanda

    Tradewinds (BETA 0.0.52) - A trading based modpack.

    That does sound cool, though now I'm wondering if there's any point to Millenaire villages if you're going to be making custom towns. Surely you could do something with CustomNPCs or a plugin for villagers in that case?
  14. CaptPanda

    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Yeah, I use 2GB ram and I bumped up the permgen to 512, and it seemed to load eventually. I think you definitely need to ease up the worldgen, or at least have a server to take the load.
  15. CaptPanda

    Request Is there an IRC for pack developers?

    I am unsure if it works, but have you considered using WINE, or any other virtual machine? You could try setting it so that only curse works on it, and still launch MC in linux?
  16. CaptPanda

    Tradewinds (BETA 0.0.52) - A trading based modpack.

    So far, I had removed streams as I had noticed that was appearing a lot on the active log, and after doing so, it finally decided to work. I will mention that ATG had to implement compatibility with streams for it to work, so I suspect Streams isn't friendly with other worldgen mods. I spawned...
  17. CaptPanda

    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Just an FYI, I think Default World Generator would be a nice quality of life mod, just to make world creation just that little easier. Edit: Had a crash when making new world: http://paste.ee/p/Bu43x http://paste.ee/p/0L5rm http://paste.ee/p/sQQjg
  18. CaptPanda

    Tradewinds (BETA 0.0.52) - A trading based modpack.

    So is that going to be using the same tool continuously? I'd be curious to see how that could be implemented, I can only guess a few methods, although they would be by Mariculture alone. (Mariculture is a surprisingly robust mod!) I am also curious on how you'll limit the players into classes...
  19. CaptPanda

    Tradewinds (BETA 0.0.52) - A trading based modpack.

    That's fair enough, I thought it was a rather nitpicky thing of me to mention anyway. I'm still impressed that you've managed to make livestock work as part of a package.
  20. CaptPanda

    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Quick question: Can you trade wood for sheep? Catan jokes aside, I am really interested in this pack. One thing that has occurred to me though is the potential to 'Sell coal to Newcastle', i.e. get some resource from far away, travel a long distance, and then make lots of money selling that...