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    Programming with Forge: knowledge needed.

    A TileEntitySpecialRenderer, take a look at BEACONS to get an idea. Basically what you want to do is assign a TESR to a tile entity (it's easier than it sounds), and assign said TE to a block. Register the tile entity and block in your mod's common, and register the TESR client side. If...
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    Programming with Forge: knowledge needed.

    I don't specifically have much info on Techne modelling, but I'm pretty sure there's a wealth of people around here who do. And if you're worried about ripping code out of something, check this out. EE3 is completely open source. You can get your fill of a wide range of concepts/difficulties...
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    Xeno's Reliquary

    Thanks, it was fun to make. :D
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    Xeno's Reliquary

    Stoooop, Lemming, you're making me blush.
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    Xeno's Reliquary

    Bawww, thanks law. Appreciate it. :D
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    Xeno's Reliquary

    Explanation Part 2 Sojourner's Staff Touchstone of Midas Emperor's Chalice Salamander's Eye Magicbane Witherless Rose Condensed Potion Altar of Alkahestry Alkahest [/spoiler]
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    Xeno's Reliquary

    Explanation Bullets Clip Cross of Mercy Tome of Alkahest Holy Hand Grenade (Yep, I said it) Coin of Fortune Cloak of Distortion Glowing Water Gunparts [/spoiler]
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    Xeno's Reliquary

    Xeno's Reliquary This mod is currently for version 1.4.7 Alright, everyone likes magical swag. I know I do. I decided to whip up a mod that throws a lot of spiffy items together, stuff I think goes well with some of my favorite mods. Don't post any EE2/3 related discussion here, - I...
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    Just finished Reliquary. There's probably still some bugs to be worked out, but I'll go ahead...

    Just finished Reliquary. There's probably still some bugs to be worked out, but I'll go ahead and release it to get some critique.